These AECM were the first ones created, standard infantry units, standard automated grunts. Machines made for combatting extraterrestrial threats, these however, arent as good as the ace machinery or the special units like unit three or four. These machines performed standard operations, even reconaisance and . These however were outdated machinery, thus still flawed.
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AECM unit 01
![AECM units 01 and 02-[ci]These AECM were the first ones created, standard infantry units, standard automated grunts. Machines](https://image.staticox.com/?url=http%3A%2F%2Fpm1.aminoapps.programascracks.com%2F8346%2F23cd6c7b7837d2e189de75fe2e7c02384a9f29ear1-1000-1638v2_hq.jpg)
The standard grunts, these machines were manufactured for holding the front lines, overrunning the enemy, recon and . however there were issues, the ts and ligaments were weaker and were the weak points, their adaptive armor adapts much later than usual, and most were slow, some even tend to malfunction, their circuitry burning from within or just an ai crash.
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AECM unit 02
![AECM units 01 and 02-[ci]These AECM were the first ones created, standard infantry units, standard automated grunts. Machines](https://image.staticox.com/?url=http%3A%2F%2Fpm1.aminoapps.programascracks.com%2F8346%2Fdfc2a2c01a9f7dc75fd093dbc640cc5071d75a82r1-728-1014v2_hq.jpg)
A somewhat improved version of the unit ones, these AECM units were fitted for heavy duty, for heavy weapons, even for experimental weapons like the mass production gluon cannon, gauss gatling, heavy repeaters and heavy bolter rifles, even charge rifles can be wielded or mounted, however like unit one, they had issues, though they can run, it is not as fast due to heavy armor. They can be blindsided by attacks just like their predecessor unit, and like unit one and later on three, these machines can be hacked.
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