The following information is from the 7.6.0 Patch Notes.
𝗣𝗔𝗧𝗖𝗛 𝗡𝗢𝗧𝗘𝗦 — PATCH NOTES
⁷.⁶.⁰ 7.6.0
𝗖𝗢𝗡𝗧𝗘𝗡𝗧 — CONTENT
— New Perk types ::
Invocation
። Invocations are a new type of perk mainly
for survivors. It requires the survivor using
said perk to activate a salt circle in the
basement and upon activation ; a penalty
is paid for a large boost.
— New survivor ::
Sable Ward
Perks ::
INVOCATION : WEAVING SPIDERS ::
። When in the Basement near the circle,
press the ability button 1 to begin the
Invocation.
•Invocations take 120/120/120 seconds.
Other Survivors will see your aura during
this and can an ongoing interaction,
increasing the speed by 50/50/50%
each. If they have an Invocation Perk
equipped, they increase it by
100/100/100% instead.
•Once the Invocation is completed: You
become injured and Broken for the rest
of the Trial, and all Generators instantly
gain 9/12/15 charges. Completing the
Invocation disables that perk for
all Survivors
STRENGTH IN SHADOWS ::
። When in the basement, this perk
activates.
•Unlocks the Strength in Shadows ability,
which allows you to heal without a
Med-Kit at 60/60/60% normal healing
speed. When you finish a heal in the
basement, you see the Killer's aura for
6/8/10 seconds.
WICKED ::
ᵎᵎ The PTB features an older version of
this perk which has been replaced! The
effects listed below are how the perk
would have functioned on the PTB!
effects will be changed upon the arrival
of the update!
።This Perk starts with 1 Token, up to a
maximum of 5/5/5 Tokens.
•For each Token, you recover from
Mangled 20/20/20% faster. For each
15/15/15 seconds spent in the
basement, gain 1 Token. While affected
by the Cursed Status Effect, you heal
8/9/10% faster
— New Killer ::
The Unknown
Killer Power ::
። Press the Power button to charge UVX.
Once ready, press the Attack button to
launch UVX, a bouncing Projectile which
creates a Blast Area upon impact.
Survivors become Hindered if touched by
UVX while airborne. Survivors touching
the Blast Area become Weakened.
Weakened Survivors lose health states if
touched by Blast Area. Survivors lose
Weakened by successfully Staring Down
The Unknown.
Special Abilities —
HALLUCINATIONS ::
። The Unknown will intermittently create
Hallucinations. Hallucinations cannot be
created while charging UVX, performing
interactions, or in proximity to map
objects like hooks. Whenever Survivors
are touched by Blast Area or otherwise
become Weakened, the next
Hallucination's spawn time decreases by
10 seconds.
TELEPORT ::
። The Unknown can teleport to
Hallucinations, leaving behind a temporary
Decoy. Survivors can remove
Hallucinations from the Trial with the
Dispel ability. Weakened Survivors take
longer to Dispel. If Dispel is not completed,
Survivors become Weakened and trigger
Killer Instinct.
Perks ::
UNBOUND ::
። This perk activates for 24/27/30
seconds after a Survivor becomes
injured by any means. After vaulting a
window, you gain 5% Haste for 10
seconds. This effect cannot stack with
itself.
UNFORSEEN ::
። When you perform the Break action on
a Generator, your Terror Radius transfers
to the Generator for 22/26/30 seconds
and its radius is set to 32/32/32 meters.
You gain Undetectable for that duration.
Then, this Perk goes on cool-down for
30/30/30 seconds.
UNDONE ::
። When a Survivor misses a healing or
repair Skill Check, gain 3 Tokens, up to a.
maximum of 18/24/30 Tokens.
When you perform the Break action on a
Generator, if you have any Tokens,
consume all of them. For each Token
consumed, the Generator loses 1% total
progress and then becomes blocked for
1 second. Then, once the Generator is
unblocked, it starts regressing. This Perk
goes on cooldown for 60 seconds.
— New map ::
Greenville Square
። A new section of the Withered Isle
has opened up to the players. The
Greenville Square is a very different
environment from what was previously
seen from that Realm. It features a
brand new set of tiles, including a new
main building, The Theater. Make sure
to explore all its layers! Look out for the
Statue where two familiar friends
would meet up and leave their mark.
What does it mean and where will it
bring us next? No one ever came back
to tell us.
— Mangled update ::
። Mangled up until now has required
Survivors to heal in order to remove the
effect, while also slowing down healing
speeds. To create more meaningful
player choice, we'll be adding a timer to
every source of Mangled in the game,
allowing players to choose to heal
through it, or wait it out.
Affected Perks ::
• Blood Echo
• Sloppy Butcher
• Scourage Hook : Gift of pain
Affected Addons ::
• Pig Addons
- Rusty Attachments
- Unity Blades
• Legion Addons
- Defaced Smiley Pin
• Singularity Addons
- Diagnostic Tool
• Deathslinger Addons
- Rusted Spike
- Honey Locust Thorn
• Wraith Addons
- Blinded warrior - white
• Hillbilly Addons
- Begrimed Chains
• Knight Addons
- Broken Hilt
• Nurse Addons
- Fragile Wheeze
• Cannibal Addons
- Grisly Chains
• Xenomorph Addons
- Cain's Helment
• Skull Merchant Addons
- Powdered Glass
• Trapper Addons
- Rusted Jaws
• Huntress Addons
- Rusty Head
- Begrimmed Head
• Clown Addons
- Sulphuric Acid Vial
• Artist Addons
- Thorny Nest
• Good Guy Addons
- Straight Razor
• Dredge Addons
- Tilling Blade
• Nightmare Addons
- Cat Block
- Z block
• Executioner Addons
- Crimson Ceremony Block
— Killer Updates ::
THE BLIGHT ::
-Add-Ons
• Compound Thirty-Three:
- Rush cannot be performed more than
3 times (was 2).
- Increases Rush turn rate by 33%.
- Increases Rush duration by 33%.
THE CLOWN ::
- Basekit
• Increased Afterpiece Antidote
duration to 6 seconds (was 5).
• Decreased Afterpiece Antidote
activation delay to 2 seconds (was
2.5).
• Increased number of bottle to 6 (was
4).
• Decreased the visual effect intensity
when a Survivor is affected by the
Afterpiece Tonic.
THE DEMOGORGON ::
- Basekit
• Decreased Shred successful hit
cooldown to 2.7 seconds (was 3).
• Decreased Shred pallet break
cooldown to 1.8 seconds (was 2).
- Add-Ons
• Black Heart:
- Decreases Shred hit cooldown by
10% (was 15%).
• Barb's Glasses:
- Decreases Shred pallet break
cooldown by 10% (was 15%).
THE DOCTOR
- Basekit
• Increased Shock Therapy range to 12
meters (was 10.7).
• Decrease Shock Therapy detonation.
delay to 0.8 seconds (was 1).
- Add-Ons
• "Discipline" - Class III:
- Decreases the detonation delay of.
Shock Therapy by 15% (was 20%).
• "Discipline" - Carter's Notes:
- Decreases the detonation delay of
Shock Therapy by 20% (was 30%).
THE HAG ::
- Basekit
• Increased Phantasm Trap teleport
range to 48 meters (was 40).
• Decreased Phantasm Trap setting time
to 0.9 seconds (was 1).
• Increased triggered Phantasm Trap
duration to 6 seconds (was 5).
• Decreased Phantasm Trap trigger
range to 2.7 meters (was 3).
• Increased the time it takes to wipe
away traps to 4 seconds (was 3.5).
- Add-Ons
• Bloodied Mud:
- Decreases Phantasm Trap trigger
range by 30% (was "Increases").
• Bloodied Water:
- Decreases Phantasm Trap trigger
range by 20% (was "Increases").
• Bog Water:
- Decreases Phantasm Trap trigger
range by 10% (was "Increases").
• Cracked Turtle Egg:
- Increases triggered Phantasm Trap
duration by 20% (was 55%).
• Cypress Necklet:
- Increases Phantasm Trap setting
speed by 15% (was 20%).
• Dead Fly Mud:
- Increases teleportation range by
10% (was 20%).
• Dragonfly Wings:
- Increases teleportation range by
12.5% (was 25%).
• Dried Cicada:
- Increases teleportation range by
15% (was 30%).
• Half Eggshell:
- Increases triggered Phantasm Trap
duration by 15% ((was 45%).
• Powdered Eggshell:
- Increases triggered Phantasm Trap
duration by 10% (was 25%).
• Rope Necklet:
- Increases Phantasm Trap setting
speed by 10% (was 15%).
• Swamp Orchid Necklet:
- Increases Phantasm Trap setting
speed by 20% (was 25%).
THE HUNTRESS ::
- Basekit
• Increased Hatchet count to 7 (was 5).
• Increased The Huntress' movement
speed while holding a Hatchet to 3.54 m/
s (was 3.08).
• Decreased The Huntress' Hatchet wind
up speed to 0.9 seconds (was 1).
THE PIG
- Basekit
• Increased Ambush attack duration to
2.3 seconds (was 2).
• Decreased Ambush attack successful
hit cooldown to 2.7 seconds (was 3).
• Decreased Ambush attack miss
cooldown to 1.5 seconds (was 2).
• Increased The Pig's movement speed
while crouched to 3.8 m/s (was 3.6).
• Decreased the time it takes for The Pig
to crouch to 1 second (was 1.3).
• Increased the Reverse Bear Trap's timer
to 180 seconds (was 150).
• Removed The Pig's ability to see Jigsaw
Boxes.
• Increased the amount
of Bloodpoints earned for Ambush Dash
hits to 850 BP (was 500).
• Increased the amount
of Bloodpoints earned for setting a
Reverse Bear Trap to 1000 BP (was 500).
- Add-Ons
• Combat Straps:
- Increases crouching and uncrouching
speed by 10% (was 30%).
• Shattered Syringe:
- Decreases Ambush attack miss
cooldown by 10% (was 25%).
• Workshop Grease:
- Increases Ambush attack charge
speed by 50%.
- Decreases Ambush attack miss
cooldown by 10% (was 25%).
— Features ::
COPYRIGHT MUSIC ::
። A separate toggle has been added to
the Audio section of the Settings menu
to enable or disable copyrighted music.
This setting is no longer bound to
Anonymous Mode.
UX ::
• Bloodweb Improvements
• The auto-purchase center node gets
unlocked for all Characters after at least
one of them have been Prestiged.
• Level up pop-ups can be skipped by
pressing:
- Controller's A button
- Mouse's left button
- Any keyboard key
• Added loading wheel animation when
data is being loaded.
LOCKED OUTFIT DISCOUNT REMOVAL ::
። For outfits that cannot have its pieces
purchased individually, a discount tag
will no longer be shown for buying the
entire set.
— Bug issues ::
- Audio
• Certain Character sounds in menus
should now correctly match changes
incurred by the equipped customizations.
• Fixed a missing voiceline between Ellen
Ripley and Jonesy in the menus.
- Bots
• The Nemesis' Zombies no longer
attempt to navigate towards vaults as
they cannot vault.
• Bots playing on The Underground
Complex Map are better at avoiding
dead-ends in certain tiles.
- Characters
• The Cenobite's camera no longer points
upwards when hit by a Possessed Chain.
• The Blight no longer has 3 Tokens when
equipping both C33 and Iridescent Tag
Add-Ons.
• The Hillbilly’s Chainsaw no longer
reappears late when dropping a
carried Survivor after being Blinded or
Stunned.
• When crouched, The Pig no longer
plays the wrong vaulting animation.
• Downing a Survivor affected by the
Afterpiece Antidote no longer fails to give
progression to the Ailing Annihilator
Archive Challenge.
• The Singularity's Biopods can now
properly lock on to Survivors when on a
21:9 aspect ratio and the 16:9 aspect
ratio setting is set to ON.
• The Knight's Guards now correctly
detect Survivor loud noises.
• The Hillbilly’s achievement The Grind
now correctly counts Chainsaw hits.
• Core Memory: Disturbing Notions: On
the Ormond Map, Memory Shards may
spawn in the ground and cannot be
collected by the Survivor.
• Globally, The Trapper’s Bear Traps will
appear to be floating when placed near a
Pallet.
• Certain Killer Perks no longer provide
progression to the Ailing Annihilator
Archive Challenge without giving
a Status Effect to the Survivors.
• The Dredge's Abduction now counts
correctly as downing for the Ailing
Annihilator Challenge.
• Hubris no longer enters cooldown after
intentionally dropping a Survivor when
they are past 75% wiggle progress.
• Survivors can get stuck inside Lockers
if they slowly enter the Locker or under
poor networking conditions.
• The Plot Twist Perk no longer activates
the Dissolution Perk.
• Survivors can no longer place traps on
regressing Generators.
• Survivors now correctly receive
the Killer Stun scoring event when using
Blast Mine.
• M2 attacks are no longer considered
basic attacks when Blinded.
• The Blight's Rush action no longer fails
to activate when a Trial lasts very long.
• Killers no longer jump when the
damage actions are cancelled.
• The Thwack! Perk no longer fails to
activate after destroying a breakable
wall.
• The Knight can no longer teleport by
performing interactions from far away,
using his power Guardia Compagnia.
- Environment/Map ::
• Improved performance globally when
decorations are used on Maps.
• Fixed and issue for the bot navigation
on the Combine Harvester
• Fixed an issue where the dark mist
would not appear everywhere in the
Greenville Square
• Fixed an issue in the Greenville Square
where the Blight could not bounce off
blockers
• Fixed an issue in RPD where the
Xenomorph turrets could should through
the walls
- UI ::
• Fixed an issue where the active state of
the tab in the player profile is not
resetting properly.
• Fixed an issue where the player profile
is displayed on the offering screen.
• Fixed not being able to open Options
and Daily Rituals during the last 5
seconds before the Trial starts.
• Fixed an issue where some player cards
do not appear in the search results.
• Fixed a potential crash in the main
menu when entering Killer lobby on PS4/
PS5.
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