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𝐏atch 𝐍otes.

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The following information is from the 7.6.0 Patch Notes.

𝗣𝗔𝗧𝗖𝗛 𝗡𝗢𝗧𝗘𝗦        —        PATCH NOTES

                    ⁷.⁶.⁰                                       7.6.0

𝗖𝗢𝗡𝗧𝗘𝗡𝗧        —        CONTENT

         — New Perk types ::   

                  Invocation

          ። Invocations are a new type of perk mainly

          for survivors. It requires the survivor using

          said perk to activate a salt circle in the

           basement and upon activation ; a penalty

          is paid for a large boost.

         — New survivor ::   

                  Sable Ward

           Perks ::

            INVOCATION : WEAVING SPIDERS ::

           ። When in the Basement near the circle,

            press the ability button 1 to begin the

            Invocation.

           •Invocations take 120/120/120 seconds.

            Other Survivors will see your aura during

            this and can an ongoing interaction,

            increasing the speed by 50/50/50%

            each. If they have an Invocation Perk

            equipped, they increase it by  

            100/100/100% instead.

           •Once the Invocation is completed: You

            become injured and Broken for the rest  

            of the Trial, and all Generators instantly

            gain 9/12/15 charges. Completing the

            Invocation disables that perk for

            all Survivors

           STRENGTH IN SHADOWS ::

           ። When in the basement, this perk

            activates.

           •Unlocks the Strength in Shadows ability,

            which allows you to heal without a

            Med-Kit at 60/60/60% normal healing

           speed. When you finish a heal in the

            basement, you see the Killer's aura for

            6/8/10 seconds.

           WICKED ::

           ᵎᵎ The PTB features an older version of

              this perk which has been replaced! The

              effects listed below are how the perk

              would have functioned on the PTB!

              effects will be changed upon the arrival

              of the update!

           ።This Perk starts with 1 Token, up to a

            maximum of 5/5/5 Tokens.

           •For each Token, you recover from

            Mangled 20/20/20% faster. For each

            15/15/15 seconds spent in the

            basement, gain 1 Token. While affected

            by the Cursed Status Effect, you heal

            8/9/10% faster

         — New Killer ::

                The Unknown

           Killer Power ::

            ። Press the Power button to charge UVX.

           Once ready, press the Attack button to

           launch UVX, a bouncing Projectile which

           creates a Blast Area upon impact.

           Survivors become Hindered if touched by

           UVX while airborne. Survivors touching

           the Blast Area become Weakened.

           Weakened Survivors lose health states if

           touched by Blast Area. Survivors lose

           Weakened by successfully Staring Down

           The Unknown.

         Special Abilities —

          HALLUCINATIONS ::

         ። The Unknown will intermittently create

          Hallucinations. Hallucinations cannot be

          created while charging UVX, performing

          interactions, or in proximity to map

          objects like hooks. Whenever Survivors

          are touched by Blast Area or otherwise

          become Weakened, the next

          Hallucination's spawn time decreases by

          10 seconds.

        TELEPORT ::

        ። The Unknown can teleport to

         Hallucinations, leaving behind a temporary

         Decoy. Survivors can remove

         Hallucinations from the Trial with the

         Dispel ability. Weakened Survivors take

         longer to Dispel. If Dispel is not completed,

         Survivors become Weakened and trigger

         Killer Instinct.   

           Perks ::

            UNBOUND ::

           ። This perk activates for 24/27/30

            seconds after a Survivor becomes

            injured by any means. After vaulting a

            window, you gain 5% Haste for 10

            seconds. This effect cannot stack with

            itself.

           UNFORSEEN ::

           ። When you perform the Break action on

            a Generator, your Terror Radius transfers

            to the Generator for 22/26/30 seconds

            and its radius is set to 32/32/32 meters.

           You gain Undetectable for that duration.

           Then, this Perk goes on cool-down for

            30/30/30 seconds.

           UNDONE ::

           ። When a Survivor misses a healing or

            repair Skill Check, gain 3 Tokens, up to a.

            maximum of 18/24/30 Tokens.

           When you perform the Break action on a

            Generator, if you have any Tokens,

            consume all of them. For each Token

            consumed, the Generator loses 1% total

            progress and then becomes blocked for

            1 second. Then, once the Generator is

            unblocked, it starts regressing. This Perk

            goes on cooldown for 60 seconds.

         — New map ::   

                Greenville Square

              ። A new section of the Withered Isle

               has opened up to the players. The

               Greenville Square is a very different

               environment from what was previously

               seen from that Realm. It features a

               brand new set of tiles, including a new

               main building, The Theater. Make sure

               to explore all its layers! Look out for the

               Statue where two familiar friends

               would meet up and leave their mark.

               What does it mean and where will it

               bring us next? No one ever came back

               to tell us.

         — Mangled update ::

               ። Mangled up until now has required

               Survivors to heal in order to remove the

               effect, while also slowing down healing

               speeds. To create more meaningful

               player choice, we'll be adding a timer to

               every source of Mangled in the game,

               allowing players to choose to heal

               through it, or wait it out.

           Affected Perks ::

           • Blood Echo

           • Sloppy Butcher

           • Scourage Hook : Gift of pain

           Affected Addons ::

           • Pig Addons

             - Rusty Attachments

             - Unity Blades

           • Legion Addons

             - Defaced Smiley Pin

           • Singularity Addons

             - Diagnostic Tool

           • Deathslinger Addons

             - Rusted Spike

             - Honey Locust Thorn

           • Wraith Addons

             - Blinded warrior - white

           • Hillbilly Addons

             - Begrimed Chains

           • Knight Addons

             - Broken Hilt

            • Nurse Addons

             - Fragile Wheeze

           • Cannibal Addons

             - Grisly Chains

           • Xenomorph Addons

             - Cain's Helment

           • Skull Merchant Addons

             - Powdered Glass

           • Trapper Addons

             - Rusted Jaws

           • Huntress Addons

             - Rusty Head

             - Begrimmed Head

           • Clown Addons

             - Sulphuric Acid Vial

           • Artist Addons

             - Thorny Nest

           • Good Guy Addons

             - Straight Razor

           • Dredge Addons

             - Tilling Blade

           • Nightmare Addons

             - Cat Block

             - Z block

           • Executioner Addons

             - Crimson Ceremony Block

        — Killer Updates ::

           THE BLIGHT ::

              -Add-Ons

             • Compound Thirty-Three:

               - Rush cannot be performed more than

                3 times (was 2).

               - Increases Rush turn rate by 33%.

               - Increases Rush duration by 33%.

           THE CLOWN ::

              - Basekit

              • Increased Afterpiece Antidote

              duration to 6 seconds (was 5).

              • Decreased Afterpiece Antidote

               activation delay to 2 seconds (was

               2.5).

              • Increased number of bottle to 6 (was

               4).

              • Decreased the visual effect intensity

               when a Survivor is affected by the

               Afterpiece Tonic.

           THE DEMOGORGON ::

             - Basekit

             • Decreased Shred successful hit

             cooldown to 2.7 seconds (was 3).

             • Decreased Shred pallet break

              cooldown to 1.8 seconds (was 2).

            - Add-Ons

           • Black Heart:

             - Decreases Shred hit cooldown by

                10% (was 15%).

           • Barb's Glasses:

              - Decreases Shred pallet break

               cooldown by 10% (was 15%).

           THE DOCTOR

           - Basekit

           • Increased Shock Therapy range to 12

            meters (was 10.7).

           • Decrease Shock Therapy detonation.   

           delay to 0.8 seconds (was 1).

          - Add-Ons

          • "Discipline" - Class III:

              - Decreases the detonation delay of.  

            Shock Therapy by 15% (was 20%).

           • "Discipline" - Carter's Notes:

               - Decreases the detonation delay of

               Shock Therapy by 20% (was 30%).

           THE HAG ::

           - Basekit

            • Increased Phantasm Trap teleport

             range to 48 meters (was 40).

            • Decreased Phantasm Trap setting time

             to 0.9 seconds (was 1).

            • Increased triggered Phantasm Trap

            duration to 6 seconds (was 5).

            • Decreased Phantasm Trap trigger

             range to 2.7 meters (was 3).

            • Increased the time it takes to wipe

             away traps to 4 seconds (was 3.5).

           - Add-Ons

           • Bloodied Mud:

              - Decreases Phantasm Trap trigger

               range by 30% (was "Increases").

           • Bloodied Water:

             - Decreases Phantasm Trap trigger

              range by 20% (was "Increases").

           • Bog Water:

              - Decreases Phantasm Trap trigger

               range by 10% (was "Increases").

           • Cracked Turtle Egg:

              - Increases triggered Phantasm Trap

              duration by 20% (was 55%).

           • Cypress Necklet:

              - Increases Phantasm Trap setting

              speed by 15% (was 20%).

           • Dead Fly Mud:

             - Increases teleportation range by

             10% (was 20%).

           • Dragonfly Wings:

              - Increases teleportation range by

              12.5% (was 25%).

           • Dried Cicada:

              - Increases teleportation range by

              15% (was 30%).

           • Half Eggshell:

             - Increases triggered Phantasm Trap

             duration by 15% ((was 45%).

           • Powdered Eggshell:

             - Increases triggered Phantasm Trap

             duration by 10% (was 25%).

           • Rope Necklet:

             - Increases Phantasm Trap setting

             speed by 10% (was 15%).

           • Swamp Orchid Necklet:

              - Increases Phantasm Trap setting

              speed by 20% (was 25%).

           THE HUNTRESS ::

           - Basekit

           • Increased Hatchet count to 7 (was 5).

           • Increased The Huntress' movement

            speed while holding a Hatchet to 3.54 m/

           s (was 3.08).

           • Decreased The Huntress' Hatchet wind

            up speed to 0.9 seconds (was 1).

           THE PIG

           - Basekit

           • Increased Ambush attack duration to

            2.3 seconds (was 2).

           • Decreased Ambush attack successful

            hit cooldown to 2.7 seconds (was 3).

           • Decreased Ambush attack miss

            cooldown to 1.5 seconds (was 2).

           • Increased The Pig's movement speed

            while crouched to 3.8 m/s (was 3.6).

           • Decreased the time it takes for The Pig

            to crouch to 1 second (was 1.3).

           • Increased the Reverse Bear Trap's timer

            to 180 seconds (was 150).

           • Removed The Pig's ability to see Jigsaw

            Boxes.

           • Increased the amount

           of Bloodpoints earned for Ambush Dash

           hits to 850 BP (was 500).

           • Increased the amount

           of Bloodpoints earned for setting a

           Reverse Bear Trap to 1000 BP (was 500).

           - Add-Ons

           • Combat Straps:

              - Increases crouching and uncrouching

              speed by 10% (was 30%).

           • Shattered Syringe:

              - Decreases Ambush attack miss

              cooldown by 10% (was 25%).

           • Workshop Grease:

             - Increases Ambush attack charge

              speed by 50%.

             - Decreases Ambush attack miss

              cooldown by 10% (was 25%).

           — Features ::

            COPYRIGHT MUSIC ::

           ። A separate toggle has been added to

            the Audio section of the Settings menu

            to enable or disable copyrighted music.

            This setting is no longer bound to

            Anonymous Mode.

           UX ::

           • Bloodweb Improvements

           • The auto-purchase center node gets

            unlocked for all Characters after at least

            one of them have been Prestiged.

           • Level up pop-ups can be skipped by

            pressing:

           - Controller's A button

           - Mouse's left button

           - Any keyboard key

           • Added loading wheel animation when

            data is being loaded.

           LOCKED OUTFIT DISCOUNT REMOVAL ::

           ። For outfits that cannot have its pieces

            purchased individually, a discount tag

            will no longer be shown for buying the

            entire set.

          — Bug issues ::

           - Audio

           • Certain Character sounds in menus

           should now correctly match changes

           incurred by the equipped customizations.

           • Fixed a missing voiceline between Ellen

            Ripley and Jonesy in the menus.

           - Bots

           • The Nemesis' Zombies no longer

           attempt to navigate towards vaults as

           they cannot vault.

           • Bots playing on The Underground

           Complex Map are better at avoiding

           dead-ends in certain tiles.

           - Characters

           • The Cenobite's camera no longer points

            upwards when hit by a Possessed Chain.

           • The Blight no longer has 3 Tokens when

            equipping both C33 and Iridescent Tag

            Add-Ons.

           • The Hillbilly’s Chainsaw no longer

            reappears late when dropping a

            carried Survivor after being Blinded or

            Stunned.

           • When crouched, The Pig no longer

            plays the wrong vaulting animation.

           • Downing a Survivor affected by the

           Afterpiece Antidote no longer fails to give

           progression to the Ailing Annihilator

           Archive Challenge.

           • The Singularity's Biopods can now

           properly lock on to Survivors when on a

           21:9 aspect ratio and the 16:9 aspect

           ratio setting is set to ON.

           • The Knight's Guards now correctly

           detect Survivor loud noises.

           • The Hillbilly’s achievement The Grind

            now correctly counts Chainsaw hits.

           • Core Memory: Disturbing Notions: On

            the Ormond Map, Memory Shards may

            spawn in the ground and cannot be

            collected by the Survivor.

           • Globally, The Trapper’s Bear Traps will

            appear to be floating when placed near a

            Pallet.

           • Certain Killer Perks no longer provide

            progression to the Ailing Annihilator

            Archive Challenge without giving

            a Status Effect to the Survivors.

           • The Dredge's Abduction now counts

            correctly as downing for the Ailing

            Annihilator Challenge.

           • Hubris no longer enters cooldown after

            intentionally dropping a Survivor when

            they are past 75% wiggle progress.

           • Survivors can get stuck inside Lockers

            if they slowly enter the Locker or under

            poor networking conditions.

           • The Plot Twist Perk no longer activates

            the Dissolution Perk.

           • Survivors can no longer place traps on

            regressing Generators.

           • Survivors now correctly receive

            the Killer Stun scoring event when using

            Blast Mine.

           • M2 attacks are no longer considered

            basic attacks when Blinded.

           • The Blight's Rush action no longer fails

            to activate when a Trial lasts very long.

           • Killers no longer jump when the

            damage actions are cancelled.

           • The Thwack! Perk no longer fails to

            activate after destroying a breakable

            wall.

           • The Knight can no longer teleport by

            performing interactions from far away,

            using his power Guardia Compagnia.

           - Environment/Map ::

           • Improved performance globally when

           decorations are used on Maps.

           • Fixed and issue for the bot navigation

           on the Combine Harvester

           • Fixed an issue where the dark mist

            would not appear everywhere in the

            Greenville Square

           • Fixed an issue in the Greenville Square

           where the Blight could not bounce off

           blockers

           • Fixed an issue in RPD where the

           Xenomorph turrets could should through

           the walls

           - UI ::

           • Fixed an issue where the active state of

            the tab in the player profile is not

             resetting properly.

           • Fixed an issue where the player profile

            is displayed on the offering screen.

           • Fixed not being able to open Options

            and Daily Rituals during the last 5

            seconds before the Trial starts.

           • Fixed an issue where some player cards

           do not appear in the search results.

           • Fixed a potential crash in the main

           menu when entering Killer lobby on PS4/

          PS5.

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