Oi m8t's is Lemm with more theme team ideas. This time I decided to finish a concept that has been rework multiple times and been sitting in my drafts for 3 months.

I do want to point out that this isn't a guide on how to build each unit properly, this is just a theme team with teammates consider in to the builds.
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"Blazing Tactics"?
Blazing Tactics is just a blazing sword theme team with a gimmick, tactics (ha get it "blazing-tactics", ok I will shut up).
For the blazing sword theme team I decided to go with the main lords (Lyn, Wood and Erector) and the great tactician Mark. Where's Mark? Oh it's been portrait by our boy Robin. Why? In Awakening, Lyn does suspect that Robin might be Mark (is he, idk), but yeah that's enough reason for me to put him in the team. Now on to the builds.

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-Robin
High Deliverer

Robin isn't the best at anything, stat wise. Don't get me wrong he is helpful, he's a great counter to the usual bow threat in arena, making a great unit to use in Arena Assault. However, his stats are rather lackluster. A offensive stat line of 29/29 isn't the best, and is rather sad since he comes with a decent bulk of 69/62. Having good bulk wouldn't be a problem if he didn't get double so much. As you may know people tend to run the usual Bláraven+triangle adept+bow breaker build, which is great since he has great def bulk and comes with raven tome and bonfire.

This Robin was +10 for the sake of the team and bc how common Robin is, this isn't impossible to achieve. Also the merges do help him boost his all around stat spread. Blarowl was chosen bc if helps him tank even better. Also, is funny, since tacticiants do rely on the team soooo... Reposition was chosen for movement. Aether for optimal tanking. Close counter for obvious reasons. Quick riposte so he has a garantee double. SPD tactics to help teammates, SPD tactics was specifically pick bc he doesn't need a SPD buff. Close defense bc it goes nicely with close counter and optimal tanking.

Due to Robin's all around stat spread he can make a good use of owl tome, as he appreciates any boost that affects all his stats. That good defense makes him a great of close counter+defense, and owl tomes go well to any enemy phase build. This build will rely on any boost his allies can give him. I also summoner him bc his suppose to be the tactician and he needs the boost. This beast of a tanking unit could deal with anything that ain't a green unit if you have dedication, feathers and lot's of time to waste.
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-Lyn
Lady of the Plains

Lyn depends on her blade to do her best. She's your usual myrmidon, with speed and res been her highest stat. Unfortunately due to her been in the game at the start of the game, her offensive stat and res is really outdated. She can double sometimes but against the usual fast units run in arena the best she can hope for is not getting double. Also having atk and def in the low 29 and 26 doesn't helps her much.

Sol Katti is just desperation 2. Which actually wasn't bad for a legendary weapon at the beginning of the game. This made her into one of the only units that could run desperation and brash assault. Even if you didn't want to use brash assault+desperation combo, at least having build in desperation meant a free :b: slot.

Sol Kattis refinement is really underrated. Having desperation 3 and brash assault 3 is really good for a infantry sword unit, specially since it can help you double sword breaker. This also leaves your b slot empty for something like vantage or wrath.

Sol Katti was kept bc she needs the atk and desperation+brash assault. Reposition for movement. Moonbow bc the faster her special activates the better. Brazzen atk/speed bc she needs the boost in offense. Wrath since helps the special cooldown and most of her skill already depend on having low health. Odd atk wave bc again, she needs any atk boost that she can get. Res tactic bc out of everyone she doesn't needs the res for anything.

With the boost she can get from atk tactic and odd wave atk she's almost garantee to have a boost in atk. Ik that does two skills boost don't stack. Also brazen atk/SPD goes a long way making her unstoppable. Also she needs to lower HP to make use of most of her skills, so ardent sacrifice could be trade for reposition, but I do prefer the movement.
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-Eliwood
Knight of Lycia

wAtCh Me GeT sEnD hOmE. Honestly I would love to use him but the dame feathers. 30/31 offensive stat spread doesn't seems like much, but with some help he can make a good use of "his" blazing sword. Defensively he has good res, 32, but res isn't what you want to excel at if you're a sword . 23 def isn't bad but you may want to boost something else.

Durandal is death blow 2. Durandal is one of the best old legendary weapons. Seeing as Eliwood will prefer killing everything in one turn since the lackluster SPD and def.

With some good old boost and boon he can reach good atk to make use of the heavy blade effect.

Brave Roy but he didn't have to steal anything. Blazing Durandal since that heavy blade is too good to on. Reposition for movement. Galeforce to do what he should be able to do naturally. Life and death bc the def is pretty low and res isn't the best for a sword unit unless using ploys, also 5+ atk/spd. Desperation since it would go great with all the speed boost, also he's at a really low position. SPD wave to make sure heavy blade props more often. Def tactics bc he needs the def less.

I really want to see a galeforce Eliwood. With the speed boost from either wave or tactics so he can reach enough speed to double anyone with mediocre speed. Also he can actually reach some pretty awesome atk. You mostly want to make sure he doesn't have to fight directly.
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-Hector
General of Ostia

oHo! They don't call him the berserk for nothing! At a whopping 36 atk and access to wary fighter he can strike and not worry about getting double. A defensive stat spread of 89/71, his mostly unstoppable if no counters are accessible. The only weakness is his speed and movement, wary fighter can deal with the low speed and he can move swiftly trough the map with some help from his teammates.

Armads is QR 2. The best thing of this? You can run wary fighter with double QR to double on enemy phase without been worry of getting double.

Armads for double QR+wary fighter. Pivot for movement. Bonfire or Ignis if you feeling a bit spicy. Distant Counter for obvious reasons. Wary fighter for the combo. Atk tactics since he doesn't needs it compare to the rest. QR for the combo.

A powerhouse. Won't get kill so easily if no counters. Can take on anybody and make some good damage to them. Really, Hector is too good of a unit to on.
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This build is mostly to showcase the power of Robin with owl tome + tactic skills. Does this team work? I think, the Robin and Erector can be actually pretty good. Not sure for Wood and Lyn. Hopefully I made a good job. Any criticism again will be appreciated. Don't forget loss is the big gay. :v:




Comments (11)
Hey bish you better credit the artist of that Lyn. While you’re at it you should eat Bofa.
I did tho, also tf bofa
Reply to: LemmyKoopaling# :b: entai?
BOFA MY BALLS XD
Reply to: m a x i m u m e d g e #RIOT
I don't get it
I turned my Robin into a Nuke mage, while his defensive bulk is good, I like him to deal more damage. When he's in brazen/desperation range there's very little he doesn't kill. If my team could use tactics I probably would do something similar to this.
Ooh nice, yeah he has a very even stat spread is just that is too low over all
Reply to: LemmyKoopaling# :b: entai?
yeah, you definitely have to put a lot of merges into him if you don't want to run the typical Raven/Adept/Breaker build.
Reply to: Zach
Yeah I'm planning to eventually 10+ my Robin his at one merge right now
With Ninian is the Speed Tactics and not Lyn?
That doesn’t make any sense.
Oh I just put it according who had which tactic in the team
Reply to: LemmyKoopaling# :b: entai?
Ok