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4 Insane Demons Review

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Hello~

Since I made my last post about insane demons, I managed to beat four more in less than a month which is pretty good for me. Included in one of those four is also my new hardest demon, and it'll be my hardest for quite some time because it's very hard. I felt like maybe making a post for every four insane demons/notable demons that I beat and reviewing them similarly to how I make descriptions in my youtube videos but with more.

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Two Invisible Eyes

Two Invisible Eyes by Elisione (Insane Demon) | Geometry Dash [2.11]

Two Invisible Eyes is an old 2.1 demon by Elisione. It was rated insane demon over a year ago, but was demoted to hard demon and remained that way for over a year until yesterday when I beat it. It's honestly one of the easiest insane demons ever, taking me only 260 attempts. That's only 12 more attempts than Castle of Redemption, but I still count it as my lowest since I had previous practice in Castle of Redemption that I always had the flow of if you know what I mean.

Two Invisible Eyes starts off with an awkward wave and ship, but both are still pretty easy. Right after that is the drop at 18%, with sudden transitions and very confusing orbs. It's not necessarily bad, but it is pretty hard to learn. However, it's consistent and that makes it the most fun part of the level. I don't like the 27% timing as it's buggy when done correctly, but if you time the previous yellow orb right away then you're able to time the following dash orb right away making it tolerable.

The crazy part of the drop ends with a swing copter. The transition into this is also pretty sudden but very easy to get down and even more consistent than everything else. It's very easy to learn as well. The following spider, ball, and robot are incredibly easy too, but I don't like the 79% timing. I'm not sure if timing the orb here was intentional or not, but if it wasn't then it's a bug. This is all of the drop, and now we move on to by far the worst part of the level. Here you're a -1 speed wave and you change size everytime you make an input. That would be a good idea if used properly, but here it's not and it's just annoying. Even though I had an unlucky death at the following ship (which is free), I thankfully never died here in normal mode and therefore never got too frustrated.

Enjoyment: 6.5/10

Recommended: yes, especially for players who are starting insane demons

My demon difficulty: hard demon

Gameplay rating: 6/10

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NOEM

NOEM by Cloud72 & more (Insane Demon) | Geometry Dash [2.11]

Noem is a megacollab on Cloud72's , featuring Hitory, HyperSoul, Sseankol5, GMDDominator, Estachi, Interchange, and Zepor. It's another very easy insane demon, but it's significantly harder than Two Invisible Eyes only because of how unbalanced it is. It's not necessarily a bad level though, in fact I think it's kind of decent.

The first part, Hitory's part, has some weird and annoying timings but it gets very consistent. The next parts are better and even easier, aside from one bug at the wave transition near the buildup. It's a somewhat common bug and was very annoying. That's okay though because everything is very easy and consistent.

The drop, Sseankol5's part, is very fast and confusing but doesn't take too long to get down. A few parts are a bit too spammy with the orbs but that's my only complaint. The part after that, GMDDominator's part, is even easier than the first part of the whole level, and is basically a part to relax because it's so easy. However, following this is by far the hardest part of the level and the most inconsistent part, Estachi's part. I died to it quite a few times which was expected. It's not a bad part, but it's extremely confusing and difficult to get down.

Everything after that is also easy like the beginning. The only parts that make this a hard demon are the very first part and the beginning and end of the drop. The other parts are easy/medium demon difficulty. I honestly think this got insane demon only because of the duals, then never got changed again because it's pretty unpopular.

Enjoyment: 7/10

Recommended: wouldn't be the first level that comes to mind, but sure

My demon difficulty: hard demon

Gameplay rating: 6.5/10

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Inscape

Inscape by Pauze & others (Insane Demon) | Geometry Dash [2.11]

Inscape is a megacollab on Pauze's , featuring Fault, Amidon, MrLorenzo, SirHadoken, AngryBoy, and ISanE. It was supposedly built in Woogi style but I don't see that at all...

4 Insane Demons Review-[BIC]Hello~

[C]Since I made my last post about insane demons, I managed to beat four more in less tha
"Woogi style"

Anyways, unlike the other two I don't think it's hard demon difficulty, but I would say it's on the slightly easier side of insane demons. It's my 3rd or 4th hardest demon, I'm not sure.

The level starts off with boring and easy gameplay by Pauze. There's A LOT of bugs in this level (9), with this part having one, but fortunately it's not a major bug. For the first part of the drop, there's very annoying and poorly made symmetrical duals. The difficulty change is pretty big here but gets even bigger with the next creator's part, this time asymmetrical duals. I think this part might be the best part of the level despite having bugs as it's halfway decent and not very annoying.

The drop continues with MrLorenzo's part, yet another part with multiple bugs and horribly made gameplay. There's a hard to time off screen orb, a few ways to cheese, and multiple annoying timings. As bad as it is, it's not the worst part of the level though. Yeah, that's how poorly made this level is overall. After this is SirHadoken's part, which is the second worst part in my opinion. Just like most other parts, it's so poorly made that it's buggy if done correctly so I cheesed it to make it easier. It's just annoying in general too, with a bad spider and dual ball.

The next part is by far the hardest part and definitely the worst part of the level, AngryBoy's insanely confusing asymmetrical duals. It took me hundreds of attempts just to understand what happens, and more to actually get semi-consistent at all. It's cheeseable and has multiple bugs with annoying timings. This and SirHadoken's part are the only reason why I'd rate this insane demon. I got very lucky with this though and didn't die to it once in normal mode. After this, everything is practically free and fortunately not buggy.

Enjoyment: 3/10

Recommended: no

My demon difficulty: insane demon but on the slightly easier side

Gameplay rating: 2/10

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An Expression

An Expression by TMNGaming (Insane Demon) | Geometry Dash [2.11]

An Expression is an amazing level by TMNGaming but with downright terrible gameplay. It's my hardest demon right now and took me 1.8k attempts over the course of 3 days. It was insanely frustrating and I don't plan on beating something harder any time soon. I also got extremely unlucky with it, having 30-40 deaths past 60. The only reason why I didn't give up is because it's one of the most consistent levels I've ever played.

An Expression starts off with really awkward and difficult gameplay that's hard to get down. I could point out everything wrong here for ages, but to summon it up there's 2 bugs and it's really annoying. Actually, to sum up the whole rest of the pre drop, there's an annoying wave with TONS of difficulty spikes, about 7 more bugs, annoying ship parts, and bad timings. The pre drop is even worse than this, with horribly made spider parts and one awkward ship timing at 48%. There's 2 bugs at the last 3% of the buildup and it's just incredibly awkward in general.

Some people would say I'm making it sound like it's worse than it really is but for me it was as bad as it sounds. Yes, basically the entire pre drop is awkward, buggy, and annoying, but fortunately the level gets MUCH better with the drop. The only flaws are the incredibly bad transition at 67% and a bug at 92% (which I died to), but that's it. I wouldn't say the gameplay is great, but it isn't horrible either. It's not that good but compared to everything before it it's a masterpiece. It's actually pretty fun and very consistent aside from the ball at 77%.

Enjoyment: 5/10

Recommended: I could see some people tolerating this so sure I guess

My demon difficulty: insane demon

Gameplay rating: 2.5/10

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So those are the 4 latest insane demons I've beaten, but I'd only call 2 decent and the other 2 bad in of gameplay. Currently I don't see myself beating any more insane demons anytime soon, so who knows when I'll make another post like this lol.

Goodbye

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