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Even More Problems With Most GDA Megacollabs and How to Fix Them

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ognjen! 10/15/17
16
5

So there are even more problems with the GDA Megacollabs of this day, and my first post wasn't able to cover all of them. Let's just quickly dive into them shall we?

Even More Problems With Most GDA Megacollabs and How to Fix Them-So there are even more problems with the GDA Megacollabs of
Haha more minions

             -=Another Way to Fix=-

             -=The Color Problem=-

There is another, less efficient but less time consuming way to fix the Color channel problem in GD Megacollabs. It's really easy, you simply... Put a fucking color trigger at the beginning, it's way easier lol. But there will be way more trial and error when trying to find colors that look well.

              -=Quality Over Quantity=-

You don't need 40 open spots for a megacollab, why? Because good creators are a very, very, VERY limited resource here on GDA. And thinking that most of them already work on a project or/and are already in a megacollab or hosting their own, you will have a pretty shit collab. So keep the spot number under 15. This was actually stated by DarkLemonz (DarkPumpkin at the moment) so thanks to him for saying that.

         -=Don't Host a Megacollab=-

          -=If You Can't Build Good=-

Like this is megacollab hosting 101 really tbh....

This refers to the problem I stated in my previous post about letting bad/half decent creators in your megacollab. But what if you are one? Well simply, don't host a megacollab. If you're a decent creator, you can ask for someone already in the megacollab to decorate it better. But if you don't know what all the triggers do or how to create basic block design, you are not qualified for a megacollab host.

        -=There Is a Better Way=-

The primary way to creating a megacollab is to have everyone create their part at the same time and then for the host to stack it all up via custom object hack (I prefer mgostih's). But half the time, the host doesn't have one and neither does the verifier. Plus the color channel and group ID flaws added, it's a fast, but inefficient way. So here's a slower and more efficient way. Simply have a single copy floating member to member when their turn is to create their part. You can also improve the method by adding borderlines to see where the member's part starts, and where it ends. Again, I got this idea from DarkLemonz (DarkPumpkin at the moment again).

   -=I'll Host My Own Megacollab Soon=-

Finally, all my megacollabs I hosted weren't original, so I thought I'll host my own, it'll follow all the rules stated in both of my posts. It's currently going to have DuoCore - Carnage (my favorite song) as the song and the difficulty will be insane 9*. It'll be called Insanitarium and it'll follow the core theme with a primarily green color. I'll host this megacollab when I finish with the two megacollabs I'm already a part of, SpaceX by AnuarAtom18 and Calamity by DarkLemonz(DarkPumpkin).

Likes (16)
Comments (5)

Likes (16)

Like 16

Comments (5)

So can I make a post about even more problems or would you rather do it?

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0 Reply 10/22/17

Thanks for making another

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0 Reply 10/15/17

I'd let you my megacollab if you wish

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1 Reply 10/15/17

I’d your MC but then I ed that it would take me a while to build my part

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2 Reply 10/15/17
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