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Breaking Point [oc]

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This is basically extra analysis on his quirk for me cause I love him.

btw im planning some other art posts teehee

'The phenomena when he is at his peak.'

Breaking Point [oc]-[C]This is basically extra analysis on his quirk for me cause I love him.
[CS]btw im planning some other
Breaking Point [oc]-[C]This is basically extra analysis on his quirk for me cause I love him.
[CS]btw im planning some other

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Breaking Point [oc]-[C]This is basically extra analysis on his quirk for me cause I love him.
[CS]btw im planning some other

Deep Dive! Quirk: Adrenaline Rush

Hiro Chikara's quirk gives him the ability to increase his adrenaline hormone, giving enhanced strength, reflexes, speed, agility and etc... He also has better endurance, but only because he's high on adrenaline. He feels it afterwards.

He pumps adrenaline time to time, each having at least 5-10 minutes effect before wearing up unless he pumps it again. It usually takes until 30 pumps until Hiro starts to hit his limit, feeling the anxiety and paranoia seep in and ruin his precision.

However, he can take all 30 pumps at once, creating a phenomenon where he experiences 'overdose' which allows him to become his most enhanced state of him; full strength, speed and everything for a good amount of time.

In this state, Hiro almost becomes a feral animal. His hairtie falls, eyes wide without pupils and tongue out as he does anything to complete the mission or goal. He also looks 'scary asf'.

After Effects

From the first 1-10 pumps, nothing really happens, and if he stops there then he can walk away by just shaking off the goosebumps.

11-24 causes him to get a little weary in the after effect. He starts to become a little out of thought. Hiro doesnt pay full attention and he's a little paranoid.

25-30 gives him the biggest breakdowns and he just becomes a baby whos as paranoid as a mom in a scifi movie.

Overdose's after effects—despite being an all at once 30 pumps—causes the biggest downside as Hiro's rolling on the ground or gripping the nearest friend, hyperventilating and crying. Going even farther than this power may give damages to his heart. This is called 'Breaking Point'.

Drawbacks

Hiro's main attacks he has difficult guiding himself through is rapid fire or a good laid out plan. He is prone to traps, but his quick reflexes may be able to get him out unless otherwise.

Another is a more emotional approach as he can be a little easy to befriend and possibly deceive. Especially if you attack him in a blinf spot where he's in his anxious state.

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Hiro looks like a monster in the overdosed or 30th pump of adrenaline.

Breaking Point [oc]-[C]This is basically extra analysis on his quirk for me cause I love him.
[CS]btw im planning some other
Breaking Point [oc]-[C]This is basically extra analysis on his quirk for me cause I love him.
[CS]btw im planning some other

Breaking Point [oc]-[C]This is basically extra analysis on his quirk for me cause I love him.
[CS]btw im planning some other
Breaking Point [oc]-[C]This is basically extra analysis on his quirk for me cause I love him.
[CS]btw im planning some other
Breaking Point [oc]-[C]This is basically extra analysis on his quirk for me cause I love him.
[CS]btw im planning some other
proof. i edited the art on picsart :3
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