Reindeer
Medium Beast, unaligned
AC: 15
HP: 19 (3d10+3)
Speed: 50ft walking, 40ft Flying
Str: 16 (+3)
Dex: 14(+2)
Con: 14(+2)
Int: 2(-4)
Wis: 10(+0)
Cha: 12(+1)
Dasher
If the deer moves at least 20 ft. Straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 5 (2d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Dancer
The deer doesn't provoke opportunity attacks when it flies out of an enemy's reach.
Rudolph
The deer has advantage on an attack roll against a creature if at least one of the deer's allies is within 5 feet of the creature and the ally isn't incapacitated.
Attacks:
Hooves
+6 to hit, reach 5 ft., one prone creature. Hit: 22 (4d8 + 4) bludgeoning damage.
Ram
+6 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
Background Info
These deer are known for their excelling skill in pulling a jolly man's sleigh, well executed teamwork, and a nifty tune sung by every bard at least once during the snowy season. If you want a good mount that can provide aid in battle or an excellent escape route there is nothing better then these fellows, mighty enough to crush foes beneath their frost covered hooves and nimble enough to fly through the air while carrying a large amount of weight.
The steps needed to befriend one of these legendary creatures are, however, hard to find and according to some rumors harder to pull off. The only one known to tame these creatures spends their time hiding in the frozen tundras of the north.
![Reindeer-[Icb]Reindeer
[C]#HoHoHomebrew
[Ic]Medium Beast, unaligned
[C]AC: 15
[C]HP: 19 (3d10+3)
[C]Speed: 50ft walking, 40f](https://image.staticox.com/?url=http%3A%2F%2Fpm1.aminoapps.programascracks.com%2F8515%2F195e9dece1e63442429a8fd954f31599b1060d9br1-2048-1536v2_hq.jpg)
Comments (1)
The picture I took, I got inspired when I saw the deer decoration. Hopefully I'm not to late