Oh boy, it's been a while.
Anyway, I've been working on some custom humanoids. By this, I mean humanoids built from the group up, not using Roblox's humanoid class. Why? You ask. Well, you see, my game revolves around creatures with fairly advanced AI, and Roblox can't cope with that very well. The default humanoid class is very unoptimized and puts strain on the server when there's a lot. So to counter this problem, I just made my own! And it works perfectly.
Here's a video of me firing a normally laggy arrow while I'm in studio and I have 125 DODOS SPAWNED WITH ALL THEIR AI FUNCTIONING.
https://gyazo.com/d20b27077eb963912628fff55e4f5d88
As you can see, it's not laggy at all. This is because my custom humanoid is efficient and effectively garbage cleans anything unnecessary. It uses Object Oriented Programming to provide a clear, easy to use structure for the majority of people. It's possible I'll open source it eventually.
Here you can see a dodo running around using only my custom humanoid module:
https://gyazo.com/4b0e5c4cc663daa39b69afe397c3e7fd
And that's it, it was actually really fun making this module and there's plenty of leeway to expand upon.
Also, here's a little something...

Comments (21)
thought the title said custom hemorrhoids
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Looks like :b: ussy :100: :weary: :ok_hand:
Epic my guy
Omg!!! Is that the real sno zone???? Can i have your autograph?!?!?