-Dante-
Neutral Special: Style switch. Enter a counter like state(near identical to Down special for some confusion), but instead of deflecting attacks, immediately press a directional input and you switch to a different style. Trickster(Improved speed and Air Dodging), Swordmaster(Improved Smash Attacks), Gunslinger(Improved Jabs), and Royalguard(Improved shield and Perfect Shield). Pulling off each style effectively nets you Orb and Fragments of various Colors, which will come into use in the gimmick
Side special: Round Trip. Like Blazing End, except it doesn’t stop in the air for a big attack. Instead it keeps traveling dealing damage to anyone it hits, and teleporting back to Dante after a short bit of distance like Rex teleporting in for taunts and Pyra and Mythra’s final smashes
Up special: Air Hike. Like Ike’s up special attack, but purely for recovery. Hold it down to perform an Air Raid
Down Special: Stinger. A counter that pushes opponents away with an electric jab
Gimmick: Once you’ve accumulated enough Orbs of a certain color, your shield will change and gain a function like the Inklings’ shield, allowing you to spend the Orbs and Fragments you collected. Red Orbs give you a temporary “Kazuya Rage” boost by providing your weapons with a temporary upgrade, Green Orbs will heal you, Blue Orbs will refuel your shield, and buy you some time, and White Orbs will let you assume a new form. Devil Trigger. Basically Sephiroth’s wing but with a time limit instead of disappearing when you take a stock. And as a bonus, Purple Orbs allow you to maintain the Transformation for Longer. Once you’ve Transformed, your neutral special activates the Doppleganger style, allowing you to wield the Devil Trigger forms of both Alastor and Ifrit for one Super attack. But once you use it, you’ll lose All your DT Gauge’s charge and change back to normal. In team battles, you can use rare Yellow Orbs to revive a fallen Team mate, or use a Super rare Golden Orb to heal you and your entire team completely
Final Smash: Dante’s Inferno. Switch from Alastor to Ifrit to perform a Magma Drive, trapping opponents in a cutscene final smash, transforming into his Devil Trigger form for Ifrit, and unleashing Seven Rings of a Powerful Inferno
-Vergil-
Neutral Special: Beowulf. Basically, he performs two Divided falcon punches. One punch deals the damage, and the other launches
Side Special: Summoned Swords. Summon a couple of these guys in a row for a distancing move
Up special: Air Trick. What do you get when you combine Zelda’s recovery with Sonic’s homing attack? Total chaos!
Down Special: Dimension Slash. Acting as a mixture of a counter, and Mewtwo’s confusion
Final Smash: Judgement Cut. Slashes forward, and anyone who gets caught gets a Ton of damage as reality shattered like glass. If the opponent is above 100%, they’ll instantly lose their stock
Gimmick: Same as Dante’s, but he gathers up Style points harder due to only having Dark Slayer style. You gotta deal heavy damage and use Air Trick effectively And sparingly to gather points, and slowly work you way up to a Transformation. His Devil Trigger for Beowulf is for animation only like Kazuya’s devil form. His main Devil Trigger is always for Yamato, like Dante’s main trigger is for Alastor
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