So my next matchup guide is going to be Marth vs. Lucario. Personally, I think the matchup is in Marth's favor, but I wanted to see what other people think. I would also appreciate if Marth and Lucario players told me what kinds of strategies each character can use. Thanks.
Marth vs. Lucario

Matt 04/27/17
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Marth wins he's able to zone lucario out and kill him early enough to not allow him to use aura
I'm not good at competitive stuff, so I'm going to try my best...
Marth:
Pros:
Deals lots of damage if used right
Lots of range
Tipper
Able to kill early
Combos
Counter
Offensive
Cons:
Weak ground game
Not good close up
Is beaten by campers
Lucario:
Pros:
Aura
Decent range
Projectile
Combos
Great recovery
Counter
Cons:
Weak ground game
Pretty dependent of strings (without aura)
Aura is powerful, but risky
"Hit me!"
Bait and punish
Hope I didn't do too bad (even though I prob did terrible)
I'd say it's in Marty's favor
When it comes to range, Marth wins.
Killing can be messed by Lucario because of purposely going in. That leaves Marth with a throw that won't kill until 140% ish percent.
Lucario can't do to much to keep Marth in the air but Marth has up-air juggles.
Marth can really exploit Lucario's recovery though so I think it's Marth's favor.
Btw Marth and Luigi main is a spammer
Lucario has a projectile. But marth doesn't
Has 2 projectiles*
Side B can be reflected.
Reply to: Matt
And since marth doesn't. He can get outspaced if either Lucario is played correctly or marth is played incorrectly
Reply to: bloon 104
But, Marth has really good range because of his sword and is rewarded for playing more safley and spacing attacks rather than going all in. Tipper is better than aura by a little bit, I think. I honestly think the matchup could be a 50-50 or a 60-40 in Marth's favor.