I got bored. Even though I know this won’t happen, I’m still making this and you can’t do anything about it. Unless you’re a curator or leader. If so, then hi, please don’t take this down. Please, I spent a lot of time on this.
Anyways, let’s start.
Template by AdrianChestire
:fire: Character History :fire:
The mastermind of the killing game in SDRA2. He uses mostly fire attacks. He is known as the ultimate wizard.
:fire: Moveset summary :fire:
Mostly fire attacks (Olimar has an advantage in this case) they’re mostly long attacks, a bigger hit box than the swordfighters, but a smaller hit box than projectiles. Kind of like Ness and Lucas.
:fire: Basic attacks :fire:
Jab: Rebuttal sword (Rebuttal showdown) does 4.3 damage
Dash attack: Drops a shot put ball (It’s a reference to V3, even though the game Mikado comes from is a fan game) does 5.2 damage
:fire: Tilts :fire:
Up-Tilt: Basically Palutena’s up-tilt, But with Fire. (What he did to Teruya) does 3.6 damage when not charged, and 10.6 when charged.
Side tilt: Magic burst (no real reference, just a long ranged burst of magic beams) deals same as up tilt
Down tilt: Trip (If hits, trips opponent. No reference) deals 1.5 if charged shortly, and does 5.5 when fully charged.
:fire: Grab, pummel, and throw :fire:
Grab: Like bayonetta’s, But with a translucent, orange pentagram in the arm that is up. The other arm is choking them. (Its a reference, but it isn’t)
Pummel: He clenches the fist with the orange pentagram, dealing damage. Deals 2.3 damage per pummel. (No real reference)
Up throw: He throws them up, and then does an up-tilt on the opponent. Deals 5.6 damage.
Down throw: He slams them into the ground. Deals 5.6 damage (no reference)
Side throw: Throws opponent to side. They’re sent until they hit something are mid air. Doesn’t deal any damage.
:fire: Smash attacks :fire:
Up-smash, down-smash, and side-smash: Truth bullets. (They go in four directions) deals 4.9 damage.
Air attacks (all): Fire block. A protective shield of fire that decreases in fire each time used. If opponent is hit in it, they are dealt 6.1 damage.
:fire: Special attacks :fire:
Neutral special: Death portrait. He uses his own death portrait to whack enemies. Deals 6.1 damage.
Side special: Fire abyss. Basically Ness/Lucas’s Pk Fire. It deals the same amount of damage as theirs.
Up special: RNG. A risky move, but it all depends on luck. You have a chance of hitting 1 opponent with magic, or, the damage goes to you. Both magic attacks do 11.2 damage.
Down special: Counter. If hit by an enemy attack, he burns them. Does the same amount of damage as the enemy’s attack.
Final smash: 17 is over the limit
If anyone is infront of him, they disappear for a short period of time, and then a cutscene activates. The characters that were infront of him would be engulfed by flames. It deals 50.2 damage. Any character over 150% would die after the cutscene ends.
:fire: Aesthetics :fire:
Entrance: He would have already appeared to have been at the stage.
Up-Taunt: He tosses the Hajime doll into the air and catches it again.
Side taunt: He turns towards the fourth wall and makes a face with his mask.
Down taunt: Fire emerges from his hands as he extinguished it when he clenches his fists.
:fire: Stage :fire:
Class trial
:fire: Conclusion :fire:
Why did I make this?
Comments (1)
I probably should have added that this contains spoilers-