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Mikado Sannoji (Moveset and stuff)

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I got bored. Even though I know this won’t happen, I’m still making this and you can’t do anything about it. Unless you’re a curator or leader. If so, then hi, please don’t take this down. Please, I spent a lot of time on this.

Anyways, let’s start.

Template by AdrianChestire

:fire: Character History :fire:

The mastermind of the killing game in SDRA2. He uses mostly fire attacks. He is known as the ultimate wizard.

:fire: Moveset summary :fire:

Mostly fire attacks (Olimar has an advantage in this case) they’re mostly long attacks, a bigger hit box than the swordfighters, but a smaller hit box than projectiles. Kind of like Ness and Lucas.

:fire: Basic attacks :fire:

Jab: Rebuttal sword (Rebuttal showdown) does 4.3 damage

Dash attack: Drops a shot put ball (It’s a reference to V3, even though the game Mikado comes from is a fan game) does 5.2 damage

:fire: Tilts :fire:

Up-Tilt: Basically Palutena’s up-tilt, But with Fire. (What he did to Teruya) does 3.6 damage when not charged, and 10.6 when charged.

Side tilt: Magic burst (no real reference, just a long ranged burst of magic beams) deals same as up tilt

Down tilt: Trip (If hits, trips opponent. No reference) deals 1.5 if charged shortly, and does 5.5 when fully charged.

:fire: Grab, pummel, and throw :fire:

Grab: Like bayonetta’s, But with a translucent, orange pentagram in the arm that is up. The other arm is choking them. (Its a reference, but it isn’t)

Pummel: He clenches the fist with the orange pentagram, dealing damage. Deals 2.3 damage per pummel. (No real reference)

Up throw: He throws them up, and then does an up-tilt on the opponent. Deals 5.6 damage.

Down throw: He slams them into the ground. Deals 5.6 damage (no reference)

Side throw: Throws opponent to side. They’re sent until they hit something are mid air. Doesn’t deal any damage.

:fire: Smash attacks :fire:

Up-smash, down-smash, and side-smash: Truth bullets. (They go in four directions) deals 4.9 damage.

Air attacks (all): Fire block. A protective shield of fire that decreases in fire each time used. If opponent is hit in it, they are dealt 6.1 damage.

:fire: Special attacks :fire:

Neutral special: Death portrait. He uses his own death portrait to whack enemies. Deals 6.1 damage.

Side special: Fire abyss. Basically Ness/Lucas’s Pk Fire. It deals the same amount of damage as theirs.

Up special: RNG. A risky move, but it all depends on luck. You have a chance of hitting 1 opponent with magic, or, the damage goes to you. Both magic attacks do 11.2 damage.

Down special: Counter. If hit by an enemy attack, he burns them. Does the same amount of damage as the enemy’s attack.

Final smash: 17 is over the limit

If anyone is infront of him, they disappear for a short period of time, and then a cutscene activates. The characters that were infront of him would be engulfed by flames. It deals 50.2 damage. Any character over 150% would die after the cutscene ends.

:fire: Aesthetics :fire:

Entrance: He would have already appeared to have been at the stage.

Up-Taunt: He tosses the Hajime doll into the air and catches it again.

Side taunt: He turns towards the fourth wall and makes a face with his mask.

Down taunt: Fire emerges from his hands as he extinguished it when he clenches his fists.

:fire: Stage :fire:

Class trial

:fire: Conclusion :fire:

Why did I make this?

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