Because why the heck not?
![Smashing In, Part 11: Captain Toad-<a href='/c/smash/tag/SmashingIn/'>#SmashingIn</a>
Because why the heck not?
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Alts: Captain Toad (Default), Green, yel](https://image.staticox.com/?url=http%3A%2F%2Fpm1.aminoapps.programascracks.com%2F7081%2F2f86be644d342e0be45ea9f80ac6b32fb086c484r1-800-1280v2_hq.jpg)
Alts: Captain Toad (Default), Green, yellow, blue, and Captain Toadette versions of the above.
A: Pickaxe Attack
A Pickaxe swipe
Damage: 3.2%
Neutral B: Pick Flinger
Captain Toad throws his Pickaxe like Simon's Axe.
Damage: 5.1%
Side B: Burrow
Captain Toad temporarily burrows. He moves like the Dragoon, but is AI guided. It has a recharge period of 10 seconds till it can be used.
Damage: 6.7% (kinda hard to hit tho)
Up B: Turnip Toss
Captain Toad flings a turnip.
Damage: 3.7%
Down B: Backpack Shield
Captain Toad uses his backpack as a counter.
(This is the third character of mine with a counter)
Final Smash: Mountain Detonation
Captain Toad flings a boomerang Pickaxe. Anyone hit will be sent to a mountaintop where Captain Toad, at the base, triggers an explosion.
Damage: 56.2%
Entry Animation: Captain Toad appears from underground.
Side Taunt: Captain. Toad eats a turnip.
Up Taunt: Captain. Toad spins his Pickaxe.
Down Taunt: Captain. Toad gaps his Pickaxe on the ground.
Loss Animation: Captain Toad wipes his eyes.
Win Animation 1: Captain Toad slams his Pickaxe point into the ground.
Win Animation 2: Captain Toad does Steve's second win animation.
Unlocked On: Cube Planet
The planet on the Treasure Trackers cover (I think). It will occasionally flip over. Position One is like Final Destination. Position Two has a slowing mini-lake in the middle. Position Three has tree platform at the edge. Position Four has a mini-ditch.
Bye!
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