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Zero Moveset (FANMADE)

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Enderael 03/13/21
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Zero - Mega Man X

Unique Trait: Technique Specialist

Zero's Special Moves and Final Smash varies depending on his position. If he's on land, he'll focus on techniques that are issued for that style. If he's in the air, he'll focus on techniques that are issued for aerial combat. Keep this in mind while handling his moveset in various situations.

Special Attacks:

[Neutral Special - Hadangeki / Rasetsusen + Z-Buster]

Zero will perform the Hadangeki technique that sends a slash projectile straight forward. If in the air, Zero will instead spin in place with his Z-Saber before spinning towards a given direction input from the left Analog Stick. He'll unfortunately be set to fall helplessly afterwards. If the Special Button has been held onto following after, Zero will charge up his right hand to build up power within his Z-Buster for a Charge Shot to fire straight forward (Ground) / diagonally downwards (Air) upon release. This attack can charge up to Lv. 3, which glows bright red.

[Side Special - Youdantotsu / Raikousen]

Zero will use his Z-Saber to pierce enemies straight forward, making it an effective shield breaker. If in the air, Zero will instead dash forward with a strike of his Z-Saber and shock any enemy(-ies) that gets in his way.

[Upward Special - Raijinshou / Ryuenjin]

Zero will jump slash upwards to generate an electric tornado that will shock and blow away nearby enemies. If in the air, Zero will instead boost upwards with a rising flame slash to gain higher altitude.

[Downward Special - Gokumonken / Hyouretsuzan]

Zero will position himself in place with a green aura surrounding him as an active counter, waiting to strike an attacker. If in the air, Zero will instead stab downwards with his Z-Saber encased in ice which can potentially freeze his opponent if they suffered enough damage.

Normal Attacks (Ground):

[Jab - Saber Combo]

Zero will slice three times with his Z-Saber from each consecutive times the Attack Button has been pressed.

[Downward Tilt - Low Slash]

While crouching, Zero will throw in a fast slash below of his enemy.

[Upward Tilt - Rising Slash]

Zero will swing his Z-Saber upwards to drag his enemy up to the air. This attack can be used as an alternative third hit after the second Jab attack.

[Side Tilt - Quick Slash]

Zero will swipe forward almost instantly to knock away enemies. This attack is useful to repel enemies while on the move.

[Dash Attack - Shippuuga]

Zero will slash down at high speed to knock away his enemy(-ies) before ending his dash.

Normal Attacks (Aerial):

[Neutral Air - Kuuenzan]

While in the air, Zero will spin in a circle with his Z-Saber to slice away enemies.

[Upward Air - Fire Wave]

Zero will slash overhead with his Z-Saber engulfed in flames to burn enemies above him. The Z-Saber of this attack deals more damage and knockback while the flame particles only disrupts with less damage dealt.

[Forward Air - Flying Splasher]

Zero does a mid-air dash that surrounds his body in water to knock away enemies.

[Backward Air - Enkoukyaku]

Zero will turn around and deliver a flaming drop kick that will strike any enemy behind him. He'll bounce if the attack lands a hit. If struck at the near beginning of the move, Zero will sink his enemy with a hot Meteor Smash.

[Downward Air - Sentsuizan]

Zero will dive diagonally downwards with his Z-Saber swung out in front of him. The beginning of this move deals a Meteor Smash to take an enemy with him.

Smash Attacks:

[Upward Smash - Tenshouha]

Zero will ready himself and slam down his right fist to cause a vertical laser beam shoot down at himself to blast away nearby enemies.

[Side Smash - Juuhazan]

Zero will ready his Z-Saber and then slash down forefully with the power of gravity that can break down shields with little-to-no effort.

[Downward Smash - Rakuhouha]

Zero will slam down his right fist and cause a spread of energy blasts to knock away surrounding enemies.

Grab Techniques:

[Grab Action - Zero Knuckle]

Zero will reach out and get a tight grip onto his enemy.

[Grab Pummel - Kaiser Knuckle]

Zero will punch his enemy at their face to give them a good beating.

[Forward Throw - Senpuukyaku]

Zero will let his enemy go and deliver a whirlwind series of kicks that the last kick will launch his enemy forward.

[Upward Throw - Shoryuken]

Zero will uppercut his enemy in the air with an ice-cold fist, freezing them upon hit that lasts depending on his enemy's damage taken.

[Backward Throw - Raijinken]

Zero will reposition his enemy and launch them to the other direction a strike of lightning.

[Downward Throw - Ganzanha]

Zero will throw his enemy down to the ground and slam his fist down into an explosive punch that sends them flying.

When Final Smash Achieved:

[Final Smash - Rekkoha / Genmu Zero]

Zero will bring up a lot of power to his fist as he slams on the ground to cause a rainfall of energy beams that will blast away surrounding foes. If activated in the air, Zero will instead take out his Z-Saber to extend its length to about half of an Ω Stage's vertical size. Then, a deadly slash projectile will be swung forward at the direction Zero is facing to obliterate enemies from existence.

Taunts:

[Upward Taunt - All Good]

Zero turns around and gives out a "Thumbs-Up" in accomplishment.

[Side Taunt - Saber At Hand]

Zero takes out and swings around his Z-Saber before storing it on his pack.

[Downward Taunt - Target Acquired!]

Zero will point out at his enemy, confirming that he has his enemy within his sight.

Zero Moveset (FANMADE)-[BI]Zero - Mega Man X

[B]Unique Trait: Technique Specialist
Zero's Special Moves and Final Smash vari
Zero Moveset (FANMADE)-[BI]Zero - Mega Man X

[B]Unique Trait: Technique Specialist
Zero's Special Moves and Final Smash vari
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