Got the patch notes here. This wiki was made for quick access for those who want to view patch notes without having to search them up.
Offline
The following spirits will appear in the Shop on the Vault menu:
Andy Bogard
Joe Higashi
Kim Kaphwan
Geese Howard
Ryo Sakazaki
Kyo Kusanagi
Iori Yagami
Haohmaru
Nakoruru
Athena Asamiya
Ralf & Clark
Tockles
The Tockles spirit will appear on the DRAGON QUEST Spirit Board in the DLC Spirits menu.
Note: To play on a Spirit Board in the DLC Spirits menu, you must purchase the appropriate able content.
Online
The following features have been added to Battle Arena mode:
The arena type “Elite Only” has been added.
Arenas that a friend has created can now be found by going to Arena → Friends’ Arenas, regardless of visibility.
The host player can now change some rules without having to shut down the arena.
The option “Random Battlefield and Ω Form” has been added to the stage settings.
You can now send set messages to each other inside an arena.
General
Added for the Simon and Incineroar amiibo figures.
The following able content will be usable after purchase:
Terry + King of Fighters Stadium
Ryo Sakazaki Wig + Outfit
Nakoruru Wig + Outfit
Iori Yagami Wig + Outfit
Akira Wig + Outfit
Jacy Wig + Outfit
You cannot make videos of replays that contain DLC you have not purchased (fighters, stages, music, Mii Fighter costumes, etc.).
Game balance adjustments have been made.
Several issues have been fixed to improve gameplay experience.
Fixes and changes to fighters have been made.
Fighters
Donkey Kong
Extended launch distance of side tilt.
Increased attack range and attack power for neutral air.
Fully charged launch distance. Shortened the charge time until reaching max charge for neutral special.
Increased the speed that super armor activates when using the move on the ground. Made it easier to hit multiple times when hitting an airborne opponent when using the move on the ground, and extended the last attack’s launch distance for neutral special
Increased attack speed when using the move on the ground.
Reduced vulnerability when using the move on the ground for down special.
Kirby
Increased attack speed for neutral attack 1.
Extended launch distance when hit in the low-damage range for up smash.
Increased attack speed.
Extended launch distance when hit in the high-damage range for neutral air.
Increased attack speed.
Increased power.
Extended launch distance for up air.
Reduced start time for Inhale.
Made it harder to disrupt Kirby’s Copy Ability for neutral special.
Jigglypuff
Reduced vulnerability for air dodge.
Reduced vulnerability for moving air dodge.
Shortened the landing time after using the move.
Reduced vulnerability when landing after using the move for down air.
Adjusted launch angle for forward throw.
Shortened the charge time until reaching max charge for neutral special.
Increased the duration of the damage animation when the move hits.
Increased the opponent’s downtime when shielded for side special.
Robin
Extended launch distance.
Increased attack speed for neutral air.
Shortened the time it takes to change to a more powerful spell for neutral special.
Extended the duration of the fireball.
The duration of the pillar of fire is not affected for side special
Increased the recharging effect smash attacks have on the Levin Sword.
King K. Rool
Reduced vulnerability when landing after using the move.
Increased power of the high-damage range.
Increased attack range of the high-damage-range attack and increased the duration for forward air.
Increased the amount of time hit detection lasts.
Extended launch distance for the high-damage ranged for up air.
Increased attack speed.
Made it easier to vacuum up the Kannonball.
Shortened the time needed to shoot out the vacuumed Kannonball.
Extended launch distance when hit with the Kannonball for neutral special.
Reduced vulnerability when the counter succeeds.
Increased the range the counter counts as a success.
Increased the high-damage range for down special.
Incineroar
Increased power.
Extended launch distance for neutral attack 3.
Increased the amount of time hit detection lasts.
Decreased power for the latter half of the time hit detection lasts for forward air.
Made it easier to trigger a meteor effect when you hit with the high-damage range for down air.
Increased the power at the beginning of the move.
Increased the range at the beginning of the move and increased the duration of the move for neutral special
Increased the amount of time the damage-reducing pose is effective.
Extended launch distance of the flames after receiving an opponent’s attack.
Reduced vulnerability when receiving or not receiving an opponent’s attack for down special.
Hero
After Kafrizz hits a fighter or the stage and explodes, Gravitational Pull or Pocket will have no effect on the explosion.
Comment