I'm going to do a quick overview of Shulk's moveset.
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Jab - Just a normal jab combo. Combos from nair, and you have to slow down the combo to get all hits on light characters.
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Down Tilt - A pretty good combo tool. Doesn't open up guaranteed combos, but is good to combo with and provides awesome mixups. Combos from nair.
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Side Tilt - A great move to kill with Smash or to deal damage with Buster. Combos with nair and deals a good bit of damage and knockback.
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Up Tilt - Amazing as an anti-air due to its ridiculous range. Can cover pretty much any character's dair if they try to attack you, even Shulk's himself.
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Neutral B - The best part about Shulk. It gives him the ability to be the heaviest character, one of the most damage dealing characters, one of the fastest characters, one of the characters with awesome recovery, and one of the characters who can kill the earliest. Monado management and fundamentals are the cornerstone of an amazing Shulk played, and Monado Art Lag Canceling is ridiculous.
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Down B - A great counter that almost always hits if you use the right animation. It also has great damage and knockback multipliers, but don't spam this move.
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Side B - A move with great range, but isn't super useful. It can kill enemies when stunned or after their shield is broken, but there are nearly no cases where I have been able to land a backslash in competitive play. But it's a great punish tool when you do land it.
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Up B - A great recovery move with a good amount if range. It can kill at high percents or off of a horizontal combo offstage. An overall great move, but don't try to kill with it onstage, because you'll eat a heavy punish if you miss.
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Nair - Shulk's best move. It has amazing combo ability with nearly all of his fast moves, and it's great for edgeguarding. His monados make it so it can be used for nearly any use you could ever need in the game. But it can be punished, so be careful and don't spam it.
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Bair - A great kill move and a pretty nice spacing tool. It has lots of ending lag, so be careful. But it's very good for spacing as it is safe on shield if you are far enough away.
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Dair - A great spike. It can be used out of a short hop if you don't fast fall it. It's only notable feature is the spike. It has other uses, but they aren't worth mentioning.
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Fair - A great move for comboing and killing offstage. It has little landing lag and great range. But the only issue is that people seem to be reckless and rush in with it. Do a backwards-moving fair for good coverups and think of it as a defensive move more than an approach.
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Uair - A great move for vertical kills. It can also juggle and combo very well. With the smash monado on, this move is very threatening.
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Side Smash - A move with both fantastic damage and range. It can mixup out of nair. It has ending lag, so be careful.
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Down Smash - A move that is great against shield if you hit with it close up. If you are right next to a shield and you do a down smash, it WILL poke their character due to the large shield damage. But you can't break shields with it. It stays out longer than you think, so it can be used for bait.
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Up Smash - This is a good kill move, but I don't find myself using it very often due to the lower range compared to the other two smashes. Don't use it too often unless you know you'll hit it, because it is sort of laggy, and you may eat a very big punish afterwards.
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So that's the gist of his moveset. I'm not sure where I put Shulk. Once I finish my tier list, I'll post it and update this favorite. Thanks for reading, and goodbye!
Comments (1)
great post! one thing, though..
monado arts, not monados
monado (art name), not (art name) monado
keep in mind he only has one sword :wink: