Human
Humans are the dominant creature of Earth and deadliest of Gaia's children. They're not particularly good at anything. But what they're best at is having a lot of options. They can do anything if they put their mind to it.
Language: English
Base Stats:
Strength: 1
Durability: 1
Finesse: 1
Agility: 1
Charisma: 1
Intelligence: 1
Perception: 1
Luck: 1
Downside: None
Biological Trait: "Human Potential"
Humans are a species with limitless potential. At first it may seem like they're useless. But with time they'll sur any challenge. Their TP cost is reduced by 1 any time the price for a slot is higher than 1. Humans can ascend into any form as long as they meet the non biological requirements.
Ascension Bonus: "Human Potential"
You do not need to meet biological requirements to ascend as long as you meet the other requirements.
Double Fauna
Double Fauna were once animalistic creatures with human traits. Though through mating with humans throughout history they became much like humans though still with some animal traits such as having animal ears instead of human ears or even have a beak and or tail. Please list the animal you choose on your character.
Language: English
Base Stats:
Strength: 2
Durability: 2
Finesse: 2
Agility: 2
Charisma: 2
Intelligence: 2
Perception: 2
Luck: 2
Downside: You have -10 in one of your stats.
Biological Trait: "Animalistic Specification"
You must choose one stat to lower and one to raise higher. The one you raise will be increased by 8. The one you lower will be decreased by 10. If you pick an animal that can swim you'll get +5 all stats in water. If you pick an animal that can fly you'll be able to fly. If it's good at digging you can dig. Talk to your GM about it.
Ascension Bonus: "Animalistic Specification"
You have heightened animalistic abilities. +2 successes on all rolls that the animal you chose excels in.
Lunarian
Lunarians were once humans taken from their homes on Earth. But now through time, education systems, and mind control they became loyal citizens of the Lunar Queendom. They all have invisible shadow chains controlled by Luna. Native Lunarians will often mentally break when not in with Luna. Some may even kill themselves without her.
This Biology has 6 Sub Biologies.
Language: Lunarian
Lunar Magician
Base Stats:
Strength: 0
Durability: -5
Finesse: 5
Agility: 5
Charisma: 0
Intelligence: 8
Perception: 2
Luck: 2
Downside:
Thanks to your overly happy and safe life you automatically fail all INT rolls against those who have higher CHA than you. And thanks to your type of magic Arcanology has a 100% chance to glitch.
Biological Trait: "Lunatic Magic"
With the help of Luna you learned how to perform magic beyond what is normally thought possible. All damage or healing from your magic is doubled at the cost of double MP being needed. Although you can permanently sacrifice your maximum MP to reduce MP costs by half the amount you sacrifice.
Ascension Bonus: "Lunatic Magic"
Your magic damage is doubled but costs double MP.
Lunar Maid
Base Stats:
Strength: 5
Durability: -5
Finesse: 10
Agility: 5
Charisma: 0
Intelligence: 0
Perception: 0
Luck: 0
Downside:
Thanks to your overly happy and safe life you automatically fail all INT rolls against those who have higher CHA than you. You think far faster than you can really handle so anytime you use mental stats the MP cost will be 1.5x higher. If it doesn't cost MP it now costs 2 MP.
Biological Trait: "Ludicrous Speed"
With the help of Luna you learned how to do your job at ludicrous speed. You can do any standard action near instantly however this is very straining on your body. You can do any standard action instantly and therefore not use a standard action at the cost of 25% of your total HP and MP. This can also be used to give your hits a force bonus equal to double your agility.
Ascension Bonus: "Ludicrous Speed"
At the cost of 25% HP and MP you can get an extra action that you perform faster than light. You add your agility to the damage of any physical attack you preform.
Lunar Artist
Base Stats:
Strength: 5
Durability: -5
Finesse: 5
Agility: 0
Charisma: 5
Intelligence: 5
Perception: 3
Luck: 0
Downside:
Thanks to your overly happy and safe life you automatically fail all INT rolls against those who have higher CHA than you. You must stop and appreciate any art you see feel or hear for a turn the moment you notice it.
Biological Trait: "Master of Arts"
Luna has taught you about whatever arts you liked when you were young. This lead to you getting 4 automatic successes on any and all rolls involving art or crafting.
Ascension Bonus: "Master of Arts"
You get +4 automatic successes while crafting or other art forms.
Lunar Peacekeeper
Base Stats:
Strength: 0
Durability: -5
Finesse: 0
Agility: 0
Charisma: 15
Intelligence: 0
Perception: 0
Luck: 0
Downside:
Thanks to your overly happy and safe life you automatically fail all INT rolls against those who have higher CHA than you.
Biological Trait: "Everyone is Happy"
You were specifically trained by Luna to be very convincing. You can tell anyone whatever you'd like and if your charisma is higher than theirs you will succeed at the cost of half of your total MP.
Ascension Bonus: "Everyone is Happy"
You can convince anyone who has lower charisma than you anything you'd like at the cost of half of your MP.
Lunar Guardian
Base Stats:
Strength: 4
Durability: -15
Finesse: 6
Agility: 15
Charisma: 0
Intelligence: 0
Perception: 2
Luck: 5
Downside:
Thanks to your overly happy and safe life you automatically fail all INT rolls against those who have higher CHA than you. When not in moonlight you lose access to your biological trait.
Biological Trait: "Guardian of the Moon"
When in moonlight you gain power given to you by the goddess of the moon herself. You have the power to preform a homing dash attack. You can use 5 MP to dash to your target with triple AGI and attack however you'd like. While in this state you can jump around your target at double speed and always get a force bonus worth half your current AGI. You can also use 10 MP to jump off of the air.
Ascension Bonus: "Guardian of the Moon"
You can perform a homing dash attack (+30 ACR) for 5 MP during a standard action. Always get a force bonus of 1.5 AGI if you attack from the air. You can use 10 MP at any time to jump in mid air.
Jovian
Jovians are genetically modified humans that were modified by Jupiter. He experimented and tested them over and over for centuries to create the "perfect physical body" as he put it. They work for various people mainly as mercenaries... If they survive to adulthood that is. At around age 12 they suffer through Jupiter's cruel and traumatic unnatural selection.
Language: Jovian
Base Stats:
Strength: 0
Durability: 0
Finesse: 0
Agility: 0
Charisma: -30
Intelligence: 0
Perception: 0
Luck: 0
Downside: Jovians do not have access to normal abilities had throughout the universe. They cannot naturally use magic, they cannot gain traits or TP at all. Their soul does not work as it should naturally and thereby you cannot take soul links, have multiple characters, or ascend.
Biological Trait: "Genetic Perfection"
Jovians have achieved Jupiter's idea of genetically perfect humans. At a massive cost seen in their downside. However to make up for this Jovians train all their life to have access to and perfect the Development Tree.
Ascension Bonus: "N/A"
Jovians cannot ascend.
Psychokinetic
Humans who have thrown away all the chains holding them to their original divinity and have made a deal with Lucifer himself. He gave you the fruit of forbidden knowledge and you happily ate it. You gained what everyone could only describe as corrupted magic.
Language: English
Base Stats:
Strength: 6
Durability: 6
Finesse: 6
Agility: 6
Charisma: 6
Intelligence: 6
Perception: 6
Luck: 6
Downside: All stat boosting traits are nulified. You cannot take God and Devil's Contract you already made your deal.
Biological Trait: "The Devil's Deal"
In exchange for your connections to Gaia you've gained great power no other type of creature has. This power is PSI a type of magic that's completely different from everything else.
Ascension Bonus: "The Devil's Deal"
You have access to PSI.
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