Overall Explanation
Character Statistics or simply called stats are the numbers you use the most as they define your character's capabilities. Knowing what your character can and can't do is the first step to getting creative with them.
There are 6 core stats Strength, Durability, Finesse, Charisma, Intelligence, and Perception however there's a few other stats to keep in mind. Agility, Accuracy, Evasion, Initiative, Attack, Defence, Hit Points and Mind Points
Numbers
Of course you can't have the stats without numbers. The core stats range from 0 to 10. 1 being the average amount to start with. The secondary stats technically lack a cap.
Short Forms
Hit Points: HP
Mind Points: MP
Strength: STR
Durability: DUR
Finesse: FIN
Charisma: CHA
Intelligence: INT
Perception: PER
Attack: ATK
Defence: DEF
Agility: AGI
Accuracy: ACR
Evasion: EVA
Secondary Stats
The secondary stats are calculated using your main stats. Here are the calculations.
STR or FIN or INT or PER + ATK = ATK
DUR + DEF = DEF
STR + FIN = Agility
FIN or PER = Accuracy
FIN = Evasion
AGI + PER = Initiative
Detailed Explanation
Main
Strength
Used for hitting, lifting, and generally using your muscles to exert some force upon another object.
Durability
Used for enduring physical pain, reducing physical damage taken, and having Hit Points. HP is equal to (DUR x 10) if at 0 HP equals 1.
Finesse
Used for precise movements with your body and generally physical control of yourself. This is used for physical accuracy for things such as a sword.
Charisma
Used for showing how good your character looks, how persuasive their voice is, and generally how much people are naturally influenced by them.
Intelligence
Used for investigating things, recalling knowledge your character may have, reducing mental damage by knowing better, the power of your magic, and how much MP you have. MP is equal to (INT x10) if at 0 MP equals 1.
Perception
Used for detecting things using your senses. This can be things in the environment to what people say. This is used for mental accuracy for things such as magic.
Secondary
Initiative
This is your place in the turn order when a battle starts. This is equal to your AGI + PER. If somehow your initiative is the same as someone else you'll roll your FIN or PER against eachother and whoever gets higher goes first.
Agility
This is simply how fast you move. Your strength and finesse come together to create this. Multiply this by 10 for how many metres your character can travel per turn.
Evasion
This is your stat when evading an attack. Seperate from pure FIN so it can be altered without affecting other aspects of FIN.
Accuracy
This is your stat when trying to hit something. This comes in two forms. Physical and Mental. Physical accuracy is equal to your FIN + any sort of bonuses you get to P. ACR. Your Mental accuracy is equal to your PER + any bonuses you may get for M. ACR.
Attack
This is your attack value. This is different depending on what you're using. STR is used for most melee, bows, and boomerangs. FIN is used for knives, glaives, rapiers, and other very precise or intricate weapons. INT is used for magic in its various forms. PER is used for sniper rifles and marksmen rifles.Your weapon can also add to this.
Defence
Defence is the stat used to protect you against damage. This is based on your DUR for your entire body while each part of your body can be protected by armour that adds additional DEF specifically to that part of the body.
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