One of my favorite powers! This one was on my mind for quite a long while, so I’m glad I gonna get to make a post on it! This is an extension of dark powers but it has enough uniqueness to be considered its own post!
Main uses
This all depends on the creativity of the and what they know about the pawns they’re using. Now necromancy is essentially the control of the dead. This can be with the body or the spirit. When it comes to the body, you can have armies of zombies or ghost knights at your disposal. If they’re corpses,
The most common reason people my aspire to the necromancy power is to bring back the dead. Which still requires an immense amount of knowledge and power.
But that’s not all you can do! Corpses have components for being used for other things as well, like bombs. A Necromancer can make corpses or bones explode craeating moving bombs if they so pleased, as well as amalgamating the corpses together to create a powerful monstrosity. If there is a war zone anywhere, you better believe they’ll take advantage of that to make an army. Now their powers don’t just stem off of commanding undead monsters and corpse armies. These casters can also surprisingly heal! (How else so you think those rotting corpses stay fresh for so long?) They can also “freeze” someone by touching them. Or in essence “make their blood run cold” by making the blood in their body stop flowing, making their skin turn purple. Some advanced castors can rip the soul out of a persons body and instantly make them a husk of a slave. But this takes much study and knowledge of the subject. They can also use spirits for dark energy based attacks as well as speak to the dead for lost knowledge or even have the power to “reap” or collect special souls to stay close by and protect them if they have to fight up close.
Dark side
...
Where do we start?
For starters, death follows every Necromancer.
Always.
Some Necromancers can’t even two steps without hearing spirits whispering to them. There’s also a good chance that their powers will result in making them an undead creature themselves, that can be over taken by a more powerful Necromancer. What happens to their body can turn them into monsters or even slowly deteriorate their soul depending on how they got their power.
Necromancers are usually cursed or they seek out the power themselves. Those who seek it out and are “bestowed” power often have to use their soul as payment once their objective with said power is complete. Or they use the power until their soul rots away into nothingness and disappears, never ing on. Another result is becoming the next undead minion of the one who gave them the power in the first place.
One who is cursed and didn’t ask for the power are usually i a different boat. They often don’t owe anybody but they have a much harder time learning about and controlling their power then those who seek it out. Maybe even having their undead servant attack them instead if they don’t fully grasp the power they have.
Another downside is that many necromancers have the goal of bringing back a deceased loved one back from the grave. This is possible, but that person won’t be the same. Body and soul desperate when they die, so bring back the body just leaves them a mindless zombie. A necromancer would have to literally open the gates to the spirit world/underworld/ where ever soul reside in your story and find a way to locate their soul amongst the trillions and trillions that are scattered about. This could take years, decades, even CENTURIES to achieve. Bringing bodies back from the dead is easy for a necromancer, but bringing it back in the exact same condition as it was in before the person died?
Not so much.
There’s also a good chance that whoever the bring back won’t be able to leave the necromancers side if they want to keep living. Straying too far from the person who brought them back could make their body and soul loose with each other since without the necromancer, there’s nothing keeping the resurrected persons soul anchored to their body.
How it’s Described in writing
Much like the dark powers post, colors associated with this kind of power are purple, green, dark blue, black and red. This color energy will often be seen coming from the eyes of the controlled corpses or maybe in a mist of light surrounding the corpses body. Many of the minions they control can’t be destroyed just by smashing the head in or ripping off a limb. Chances are they’ll just pick it up and reattach it to themselves or just keep moving without it.
When it comes to attacks that uses the soul as energy it means it’s a one time use for that soul. It goes back to where it came from, or if you want things to be darker the soul is destroyed in the process of using its energy for an attack.
Your necromancy is essentially useless if there aren’t any dead bodies or spirits present. Like most mages, your basically defenseless in close combat if you don’t wield a weapon or have enough soul stockpiled with you while your army is elsewhere.
Saints and anyone with holy powers are your kryptonite. They can make your minions on to the afterlife and negate your necromancy. Any spirits you use to attack them with without bodies, they can bless them and essentially make them powerless to harm. It’s also possible for a necromancer to willingly separate their soul from their body and have their body fight while their soul stays safe elsewhere. But if the body is destroyed then the soul will have no place to back to. And a soul can only stay out of a body for so long before it looses its power or gets picked up by another necromancer. Every perk has a downside after all.
And that was the post on necromancy! This is one of the longer power posts I’ve made, but I had fun researching it! Hope this helped you write and vampires, resurrected Egyptian pharaohs and crypt keepers!
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Comments (2)
I was listening to " Locked Out of Heaven" while reading the part about bringing dead love ones back to life :joy: :joy: .
Amazing :'D I've never thought about how holy powers can negate the effects of Necromancy! *^* and all I could think of was: ZEREF ;^; :two_hearts: :two_hearts: