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Plasmatic

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ability

⋆ Plasmatic

If you’d like to use this ability for your own OC, please ask for permission first @ Father Koda!

This ability also requires a test in order to be used.

potential

⋆ 8.0

tier

⋆ God-tier

description

⋆ Regular Plasma Manipulation allowed the to manipulate and generate the plasma, or ionized gas. The is able to generate heat plasma to neutralize heat and fire based attacks to cold plasma with a limited freezing capability. On top of that, the is able to manipulate the properties of the plasma, able to solidify it from a loose-jelly like property to being metal-like. In addition, the is able to create constructs from plasma, or even shoot beams for offensive or mobility uses. If somebody came into with the plasma that wasn’t the , damage would be dealt. Lastly, the was able to temporarily turn themselves into a living battery, expelling heat and energy.

The new capabilities of this ability add a great deal to it. For starters, the is now able to absorb sources of heat and plasma such as fire and electricity/lightning. In total, they could probably absorb up to 2.5 megawatts of energy this way to fuel their own uses for plasma. Of course, this can only happen within 15ft of the . In addition to this, the can now release plasmatic pulses. These pulses can be defined as a shockwave with levels of heat that can potentially inflict 2nd degree burns onto their victims. The even gets a limited electricity control. The most they can do though is generate electricity comparable to 2/3’s of the power of Lightning With this, they can even expel an electrical aura which will cover the body as well which would be enhanced during the time the turns themselves into a living battery. However, this electrical aura will only be effective up to 4 feet away from the . For the stored plasma, it can only enhance the battery function and the plasmatic pulse.

Next, the is also able to manipulate static electricity. This allows the to manipulate the electric charge on or within anything within a 15ft radius around them. This allows the to even be able to do things such as small-scaled attraction and repulsion as well as climb on walls even. On top of that, the could use this on electronics to either temporarily and permanently make them unusable.

Lastly, the can manipulate plasmoids, a coherent structure between plasma and magnetic fields. With this, the gains limited magnetic capabilities as well. One of the capabilities would be magnetic infusion. In this case, the is able to infuse things with magnetic capabilities controlling how “magnetic” they are by manipulating its charge. This also grants the the ability to use this on the plasma they generate for magnetic and plasmatic based attacks. With the plasmoids function, they can also create “ball lightning,” which they can then launch at an opponent to cause burning and shock damage.

power

⋆ High

speed

⋆ High

trick

⋆ High

recovery

⋆ High

defense

⋆ High

classification

⋆ Quantum Manipulation

kit

⋆ Plasma creation, plasma control, barrier creation, weaponized plasma, limited temperature control, energy manifestation, plasma solidification, heat and plasma absorption, magnetic infusion, limited electricity generation, plasmatic pulse, static electricity

passive

⋆ At levels of 5.0+ the has a ive immunity to all heat and plasma based attacks like fire or lightning.

copiability

⋆ Yes, this ability can be copied by Aura Manipulation.

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