Free Magic
Free Magic allows you to use magic manually and have full control over. You choose your element and the skill will be called "Free (Element) Magic" unlike Standard Magic this has 1 rule: Equivalent Exchange. You cannot create something from nothing. You can freely manipulate anything of your element within the scope of your current power or you can create more of it by converting prana or ichor into it.
Upgrades
1: You become capable of using free magic.
2: +1 Bonus
3: +1 Bonus
4: +1 Bonus
5: +1 Standard Action. +1 Bonus
6: +1 Bonus
7: +1 Bonus
8: +2 Bonuses
9: +1 Standard Action. +2 Bonuses
10: +3 Bonuses
Bonus
+1 (Element) ATK
+2 Overall Maximum MP
+1 Overall (Element) ATK
+1 (Element) DEF
+1 (Element) EVA
+1 M. ACR
-1 (Element) MP Cost
Abilities
"Condenser" (Active)
Damage: N/A
Range: (INT x 10) Metre Radius
MP Cost: 5
Description: Gained at Rank 4. You gather prana from the atmosphere into your hand. You generally get 1g per 10 metres per use.
"Converter" (Active)
Damage: N/A
Range: INT x2 Metres
MP Cost: 1 per kg.
Description: Gained at Rank 6. You convert the mass of one thing into another thing with the same mass. You can even create ichor using this although at an increased MP cost of 5 per kg.
"Deconstruction" (Active)
Damage: N/A
Range: Touch
MP Cost: 5 + DEF
Description: Gained at Rank 8. You deconstruct whatever you touch directly into energy that surges around and inside of you. You can use this energy to cast free magic.
"Celestial Engine" (Active)
Damage: N/A
Range: Touch
MP Cost: N/A
Description: Gained at Rank 10. Much like a celestial you generate energy within yourself that can be used to cast free magic. Equivalent to 1g per turn (10 seconds).
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