Channeling
Channeling is the power to interact with spirits and other ethereal matter. If you have this ability at all you can see spirits and similarly ethereal objects. When trying to investigate something non physical you use (PER + Channeling) or (Investigation + Channeling) depending on how hard you're looking.
Ranks
1: Choose Ability.
2: Nothing.
3: Choose Ability.
4: Nothing.
5: Lower difficulty by 1.
Ability
"True Channeling" (Active)
Range: Presence
Description: Any spirits within your presence can be talked to telepathically. Any spirits that are of a similar species to your own can possess your body. Roll your Mental Defences against their Attack. If you succeed you can freely remove the spirit any time if not the spirit has full control over your body for as long as they want. Either way they take over your body to speak and act through you.
"Spirit Mage" (Active)
Range: Presence
Description: Using your ESP you can utilise lesser spirits that have been drawn to the magic in the air. This allows you to use your channeling skill in place of your Arcana skill to use Free Magic. You are using the magic of the spirits and as such instead of MP or components you just need a longer casting time to get the spirits to cooperate. About 1 second per 5 MP used. You can cast from anywhere within your presence.
"Soul Body" (Active)
Range: Self
Description: Using your ability to channel spirits you've linked your soul and body completely. You can now physically interact with any ethereal objects and even go through physical objects up to a metre thick. If you prepare this with a bonus action you can prevent any physical element attacks from hitting you however shadow cannot be defended against.
"Exorcist" (Active)
Range: Presence
Description: Any spirits within your presence have to roll against (Channeling + Intimidation) with their mental defences to not be inflicted with terror. You can use a standard action to make your next attack unable to be defended against if your target is a soul based lifeform or undead.
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