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So I've been on a pretty decent insane demon grind recently, and I've beaten 4 over the past 2 weeks. I've been really satisfied with how I'm doing in of difficult levels I'm beating, and I really hope I can keep going like this. I don't plan on beating a new hardest at all, but I'm close to 30 insane demons so that's really cool.
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Knocking Bird by TheFlyingChicken
This one is quite a challenging one, and it's not very good at all either. It's 2 years old though, and the creator himself says he doesn't like it. When I did a practice run for the first time I thought this was gonna be really fun, but I couldn't have been more wrong. I instantly changed my mind when I started practicing this because the duals are just so bad and hard to learn. There's lots of bugs and the non-dual gameplay is incredibly flawed as well, except for the 65% spider which is the only part I'd call decent. The duals are just so weird, it's hard to describe.
Fortunately I got extremely lucky with this, possibly the luckiest with any insane demon, and if it weren't for that my enjoyment would be very low. I fluked 89% from 31%, which was really disappointing, but then I only had one death in between which is crazy. I think it's safe to call this my 4th hardest demon since tm18 is still my hardest, and Depraved Caverns and An Expression are harder than this.
Enjoyment: 5/10
Recommended: no
Gameplay rating: 3.5/10
My demon difficulty: insane demon
Total attempts: 863
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The Demolition Zone by SpKale
This got changed to hard demon after I made this post, so rip. Disregard some things I said here.
This is another 2 year old one that was recently rated, and jesus it's just as bad. The gameplay is straightforward at most parts, and I don't even know if that makes it worse or better. There's a lot less bugs which is good, and it's infinitely easier, so it was much more enjoyable. It's still really low quality, especially with the visuals, and I don't know how it's featured at all. There's really dumb fakes and lots of parts are covered by effects. To be honest, I think if you watched the level the gameplay would speak for itself lol.
This is actually one of the easiest insane demons in the game, and if it weren't for the first dual and a few more timings this would be a contender for the easiest. It's harder than a few other easy insane demons, but I'd still call it pretty much free because barely anything else can compare to this. It's unfortunate that this is such a bad level, because there aren't any insane demons for beginners with good gameplay except for maybe Scorched, Fractured Galaxy, or Windy Landscape.
Enjoyment: 6/10
Recommended: only if you're beginning insane demons
Gameplay rating: 1.5/10
My demon difficulty: hard demon
Total attempts: 435
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Necrofantasia by Mulpan & others
This level appears good at first, and truthfully it's okay, but after playing it over 600 times I started to realize how horrible some gameplay parts are. I think the design is okay and the song is great, but the gameplay mostly at the second half is terrible. Despite the pretty buggy robot at the pre drop, the first half was very fun to play in the beginning. The dual is cool and I said this already, but the song really is just great. It never got annoying to practice since I never had to practice it for too long. There are some speedcore elements starting at around 40%, and I personally love speedcore so I was a fan of that and enjoyed learning it. But like I said, beating it was a completely different story.
The first notably bad part is at 57%. The part is simply just broken and in order to work it relies on what position you were in before, and that relies on the same thing, and it's a vicious cycle. A massive difficulty spike also starts at 66, when the level gets significantly harder. There's an incredibly annoying timing at 70, as well as a major size change-based bug at 77, but at least the ending is pretty much free. I got extremely unlucky with this and died dozens of times at 70 and above.
Enjoyment: 2/10
Recommended: if you want
Gameplay rating: 3.5/10
My demon difficulty: very hard hard demon
Total attempts: 654
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Glitch Goblin by iNubble
This level is actually pretty good, and despite how insanely unlucky I got with this, I won't let my horrible experience influence my thoughts because the truth is it's okay. I didn't have a bad experience because the gameplay is bad, however I will say a few parts aren't good. It's good for the most part, but my frustration came from random sparks of inconsistency and unluck. It's also sort of an easier insane demon, but I'd still say it's in between hard hard and easy insane. For me, the wave parts gave it most of its difficulty because I could never get consistent at them.
There's two major bugs, one at 48 which is pretty common and 100% luck based and one at 70 with a broken slope. It sucks a lot and sure did get extremely annoying. I'm also really not a fan of the wave sections, especially the first one since it's the hardest part of the level, but they're fun.. if you ever get them down. The transition into the first one also isn't great. I had such a terrible experience with this because I died too much past 73, including 86 which was really unfortunate and 89 which was just ridiculous because that's a completely free timing. Oh well, it was worth beating this.
Enjoyment: 4/10
Recommended: maybe
Gameplay rating: 5/10
My demon difficulty: hard-insane demon
Total attempts 1,171 (that's WAY too many, it's just from my unluck and inconsistency)
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Omnir Release by Cirtax & others
This one is quite meh. It wasn't too frustrating to play. It was more frustrating to play in start position than normal mode, but I don't know why. This got re-rated to insane demon the day before I beat it, so very recently. In my opinion it should have stayed a hard demon because it's easier than a lot of insane demons and the same difficulty as a lot of hard demons.
Some parts are okay, others aren't too good, but nothing stands out as good. I don't like the ship parts and the 68% ufo in particular because the ship parts are hard and not very inconsistent, and the ufo is awkward and make the 70% cube timing bugged. Starting at 36% the level gets a little bit harder, but also more fun. The timing at 41% is the worst part because it wasn't well made. There's a platform which was initially meant to be an obstacle for the following ufo, but depending on how you time the green orb before it you'll touch the platform and die. It's an annoying bug but oh well. The ship at 66% is the hardest part, but I only died to it a few times in normal mode which is quite lucky. It's a tight area and the transition into it is really weird. I don't think these flaws bring it down too much, though.
Enjoyment: 5/10
Recommended: maybe
Gameplay rating: 4.5/10
My demon difficulty: very hard hard demon
Total attempts: 516
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Breaking Point by Helpegasus, GMD Parallax, & Creeper4
I originally ed this to youtube when it was a hard demon, and I certainly agreed with the rating, but out of nowhere it got changed to insane demon about a month and a half ago. In my opinion it's an average hard demon, but oh well. Helpegasus is a fantastic creator and this level showed his true capabilities. It's definitely his best level so far because everything about it is pretty good. The design is amazing and the backgrounds at some parts are absolutely incredible. The gameplay has its flaws, but it's not too bad.
The drop is pretty good and super fun to learn, but the beginning is a little awkward. Sometimes it doesn't work because of the wacky placement of the spikes and gravity portals. The transition at 29% is also too sudden. Other than that, though, everything else is fun until the 33% ship. That ship is a little difficult, and it's very, very weird. It probably stands out as the worst part of the level unfortunately. It was quite difficult to get down and annoying to die at in normal mode. The fast gameplay after this is really good though and is so much fun to play. It's fine again until 67, with a really awkward ship section that uses a slope for a teleportation portal transition. That slope timing makes the transition buggy at the following ball. It's a major bug and takes a pretty huge toll on this level's enjoyability. Despite these flaws, though, I'd still say the gameplay is overall good.
Enjoyment: 5.5/10
Recommended: yes
Gameplay rating: 7/10
My demon difficulty: hard demon
Total attempts: 522
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So yeah, I was on a pretty good insane demon grind but now I'm not sure what I want to beat. I've gotten pretty lazy after this and I probably won't go for anything hard anytime soon. I say that a lot and usually I do, but right now I'm just lost. Unless I magically find something to beat or something gets rated, I don't know.
Cya
Comments (15)
extreme demon review?
Reply to: senkoyayeet
If I just watch the level or do practice runs, that's only enough for a few sentences of my opinion and that's a pretty boring post. As for events, we're working on one right now
Reply to: :four_leaf_clover: Pvz :four_leaf_clover:
what is it
Reply to: senkoyayeet
It's pretty complicated. You should wait for the post
Ur a god
Imagine being cutie
Couldnt be me, probably you
So you haven't really enjoyed any of these :/
Still big GG that's quite a lot for 2 weeks
Most were okay
Idk what to say so here are some Korean apples