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Smash Moveset #26: Hazama Part 2 (Ouroboros and Stance Moves)

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Link to Part 1

Smash Moveset <a href='/c/smash/tag/26/'>#26</a>: Hazama Part 2 (Ouroboros and Stance Moves)-[Link to Part 1|http://aminoapps.programascracks.com/p/4eizob]
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Ouroboros

All of Hazama's special moves are the same; He will release an Ouroboros chain, from which he can perform several follow-ups. Regardless of the follow up used, an Ouroboros Stock will be consumed, and follow-ups can't be performed when Hazama is out of stocks, though he can still use the normal chain attacks.

Other rules concerning Ouroboros chains and stocks:

>Hazama has a maximum limit of 2 Ouroboros stocks.

>It takes 3 seconds to regenerate 1 stock after a stock. This timer will reset if another stock is consumed before the first is regenned.

>The regen timer freezes while Hazama is airborne or using an Ouroboros chain.

>Hitting an opponent with a chain will regenerate 2 stocks. Stocks won't regen if a chain is blocked.

>All chains deal increased damage after traveling half their max range.

>The chains spawn in a slight distance away from Hazama, so they will miss on opponents that are too close to him.

Ground Chains:

Smash Moveset <a href='/c/smash/tag/26/'>#26</a>: Hazama Part 2 (Ouroboros and Stance Moves)-[Link to Part 1|http://aminoapps.programascracks.com/p/4eizob]
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Damage: 5% (9% Far version)

From left to right, Neutral B fires straight ahead, Side B fires at a 30 degree angle, Up B fires at 70 degrees, and Down B fires straight up.

Aerial Chains:

Smash Moveset <a href='/c/smash/tag/26/'>#26</a>: Hazama Part 2 (Ouroboros and Stance Moves)-[Link to Part 1|http://aminoapps.programascracks.com/p/4eizob]
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Damage: 5% (9% Far version)

From left to right, Neutral B fires straight ahead, Side B downward at a 30 degree angle, Up B upward at the same angle, and Down B straight down.

Follow-Ups

Smash Moveset <a href='/c/smash/tag/26/'>#26</a>: Hazama Part 2 (Ouroboros and Stance Moves)-[Link to Part 1|http://aminoapps.programascracks.com/p/4eizob]
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Follow-Up B:

Pressing B again after a chain is fired will cause Hazama to retract hit. Good for if you miss an opponent that'd otherwise be close enough to punish you or to have Hazama recovery earlier than usual on hit or block.

Follow-Up Jump:

Pressing Jump will cause Hazama to lift himself upwards before moving to the end of his chain.

Follow-Up Shield:

Only on hit or block, pressing the Shield button will cause Hazama to quickly travel behind his opponent, moving through any and all attacks on the way. On whiff, this simply performs the A follow-up.

Follow-Up A:

Hazama will fling himself in the direction of his chain. Good for simple movement and getting close to opponents that've been hit by the chain.

Serpent's Benediction

Smash Moveset <a href='/c/smash/tag/26/'>#26</a>: Hazama Part 2 (Ouroboros and Stance Moves)-[Link to Part 1|http://aminoapps.programascracks.com/p/4eizob]
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This is the stance.

Similar to Inkling, Hazama has access to a 5th Special by pressing B while Shielding, making this a ground option only. Hazama will strike a stance and begin charging energy in one hand. From there, Hazama can perform several follow-ups or continue charging to perform charged follow-up attacks after half a second has ed that deal more damage and gain extra properties. This stance move will end itself after 1 and a half seconds. Lastly, Hazama can cancel the recovery of all non-Smash attacks and non-stance moves into Serpent's Benediction (Jab and Tilts, Throws, Aerials once you land, Ouroboros Ground chains).

Serpent's Redemption:

Smash Moveset <a href='/c/smash/tag/26/'>#26</a>: Hazama Part 2 (Ouroboros and Stance Moves)-[Link to Part 1|http://aminoapps.programascracks.com/p/4eizob]
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Hazama can perform a special dash forward or backwards by double tapping that direction during Serpent's Benediction. The stance timer is halted during either dash, and the charged versions of the follow-up attacks are automatically performed if done from a dash. Forward dash can be performed indefinitely until the stance's timer ends, but doesn't move Hazama that far. It does however carry its momentum over to the attack follow-ups, giving them a bit of extra range. Back dash causes Hazama to wave dash a good distance backwards, but can only be done once, ending the stance after it concludes if not cancelled into an attack follow-up.

N-Special: Serpent's Haste

Ends the stance early, returning Hazama to a neutral position.

F-Special: Falling Fang

Smash Moveset <a href='/c/smash/tag/26/'>#26</a>: Hazama Part 2 (Ouroboros and Stance Moves)-[Link to Part 1|http://aminoapps.programascracks.com/p/4eizob]
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Damage: 12% (16% Charged)

Hazama hops forward and performs a downward slash. When charged, this move always spikes on hit, bouncing opponents off the ground into a pit if there is no ground.

U-Special: Rising Fang

Smash Moveset <a href='/c/smash/tag/26/'>#26</a>: Hazama Part 2 (Ouroboros and Stance Moves)-[Link to Part 1|http://aminoapps.programascracks.com/p/4eizob]
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Damage: 10% (14% Charged)

Hazama performs a quick crescent kick. The fastest of Hazama's 3 attacking stance moves. When Charged, this move becomes invincible to anything that isn't a throw or command grab while Hazama is rising, though the move is still decently punishable if blocked or whiffed.

D-Special: Devouring Fang

Smash Moveset <a href='/c/smash/tag/26/'>#26</a>: Hazama Part 2 (Ouroboros and Stance Moves)-[Link to Part 1|http://aminoapps.programascracks.com/p/4eizob]
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Damage: 14% (18% Charged)

Hazama performs a slash along the ground. The slowest, but strongest of Hazama's attacking stance moves. When charged, the shield damage of the move increases.

Final Smash: Hungry Darkness of 1000 Souls

Smash Moveset <a href='/c/smash/tag/26/'>#26</a>: Hazama Part 2 (Ouroboros and Stance Moves)-[Link to Part 1|http://aminoapps.programascracks.com/p/4eizob]
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Damage: 50%

Hazama sends up numerous Ouroboros chains from below him. If anyone is hit by this starter, a cinematic will play, in which Hazama releases a countless amount of serpents from the ground, forming into one gigantic snake that eats the opponents caught in the move, KOing any that have 100% damage by the end of the attack.

Stage

Music

Gluttony Fang

Gluttony Fang II

Endless Despair

Endless Despair II

Stats courtesy of Kurogane Hammer. Numbers on this post are subject to change.

Likes (11)
Comments (1)

Likes (11)

Like 11

Comments (1)

if you're looking for another snk fighter, you could use haramaru from samurai showdown since we dont have a samurai character in smash yet

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0 Reply 08/14/19
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