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Skills: Hammer V3

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Hammer

Hammers are STR weapons that use blunt and often times piercing damage and deal extra damage to armoured opponents usually by ignoring some DEF or even stunning armoured opponents.

Upgrades

1: Capable of using Hammers.

2: +1 Bonus

3: +1 Bonus or +1 Ability

4: +1 Bonus or +1 Ability

5: +1 Standard Action. +1 Bonus

6: +1 Bonus or +1 Ability

7: +1 Bonus or +1 Ability

8: +2 Bonus or +1 Ability

9: +2 Bonus or +1 Ability

10: +1 Standard Action. +1 Ability

Bonus

+1 Blunt ATK

+1 Piercing ATK

+1 DEF Penetration

+1 Elemental ATK

+1 Blocking DEF

Abilities

Shared:

"Soul Breaker" (Active)

Damage: ATK

Range: Melee

Description: You charge your soul's energy into your weapon to be able to preform an area of effect attack. When you hit a living target it'll create a shockwave that damages every creature with a soul but you in an area equal to your ATK in metres. You can burn 2 Ki per 5 metres to increase range further.

"Limb Crusher" (Active)

Damage: ATK

Range: Melee

Description: You aim at a limb in just the right way to destroy it. This takes a turn to prepare. If you penetrate DEF the limb will be inflicted with shattered bones. Requires blunt damage.

"Ground Shaker" (Active)

Damage: N/A

Range: 10 Metres

Description: You aim the ground and hit it hard enough to cause anyone within 10 metres of the impact to roll DUR against a target of your (STR * 5) to avoid being stunned for the rest of the round.

"Invisible Length" (ive)

Damage: N/A

Range: N/A

Description: Your soul is constantly channeled into your weapon in such a way that it doesn't drain you but it still gives a benefit. This creates extra metres of length equal to your skill in your weapon that's invisible to those who can't see souls.

Unique: 2/6

"Boomerang Hammer" (Active)

Damage: ATK

Range: Skill x 10 Metres

Description: You force your hammer to come back to your hand through sheer force of will and perhaps a bit of magic.It will hit anything in its way potentially damaging the weapon and or anything between you and it. If you have electric affinity this will instead only hit targets you want it to hit and attempt to avoid other obstacles as long as doing so is not out of range.

"Dazing Hammer" (Active)

Damage: ATK - 4

Range: Melee

Description: You swing your hammer is such a way at just the right location in order to not deal as much damage but instead stun your target for their turn. This only happens if this attack penetrates DEF and actually lands.

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