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Skills: Spear V3

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Spear

Spears are long poles with a pointy end that's good at stabbing. They mainly pierce but can deal blunt damage if you hit with the pole rather than the spearhead. Spears are STR weapons that use a length stat to determine how large your melee range is. Hitting with the pole deals less damage but has higher accuracy.

Upgrades

1: Capable of using Spears.

2: +1 Bonus

3: +1 Bonus or +1 Ability

4: +1 Bonus or +1 Ability

5: +1 Standard Action. +1 Bonus

6: +1 Bonus or +1 Ability

7: +1 Bonus or +1 Ability

8: +2 Bonus or +1 Ability

9: +2 Bonus or +1 Ability

10: +1 Standard Action. +1 Ability

Bonus

+1 Piercing ATK

+1 Blunt ATK

+1 Elemental ATK

+1 P. ACR

Abilities

"Soul Strike" (Active)

Damage: ATK -4

Range: 100 Metres

Description: You charge your soul's energy into your weapon to be able to shoot a projectile of the same element as your weapon. This can go twice as far if you're at maximum MP or you burn 5 Ki.

"Armour Pierce" (ive)

Damage: N/A

Range: N/A

Description: Utilising skills based down through generations or something like that you figure out how to pierce through armour. When aiming at a limb you may pierce up to your FIN in DEF.

"Invisible Pole" (ive)

Damage: N/A

Range: N/A

Description: Your soul is constantly channeled into your weapon's pole in such a way that it doesn't drain you but it still gives a benefit. This creates an extra 2 metres of length on your weapon that's invisible to those who can't see souls.

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