Spear
Spears are long poles with a pointy end that's good at stabbing. They mainly pierce but can deal blunt damage if you hit with the pole rather than the spearhead. Spears are STR weapons that use a length stat to determine how large your melee range is. Hitting with the pole deals less damage but has higher accuracy.
Upgrades
1: Capable of using Spears.
2: +1 Bonus
3: +1 Bonus or +1 Ability
4: +1 Bonus or +1 Ability
5: +1 Standard Action. +1 Bonus
6: +1 Bonus or +1 Ability
7: +1 Bonus or +1 Ability
8: +2 Bonus or +1 Ability
9: +2 Bonus or +1 Ability
10: +1 Standard Action. +1 Ability
Bonus
+1 Piercing ATK
+1 Blunt ATK
+1 Elemental ATK
+1 P. ACR
Abilities
"Soul Strike" (Active)
Damage: ATK -4
Range: 100 Metres
Description: You charge your soul's energy into your weapon to be able to shoot a projectile of the same element as your weapon. This can go twice as far if you're at maximum MP or you burn 5 Ki.
"Armour Pierce" (ive)
Damage: N/A
Range: N/A
Description: Utilising skills based down through generations or something like that you figure out how to pierce through armour. When aiming at a limb you may pierce up to your FIN in DEF.
"Invisible Pole" (ive)
Damage: N/A
Range: N/A
Description: Your soul is constantly channeled into your weapon's pole in such a way that it doesn't drain you but it still gives a benefit. This creates an extra 2 metres of length on your weapon that's invisible to those who can't see souls.
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