Swords
These are any sword that are reasonably sized. These can either be a STR weapon or a FIN weapon depending on the weapon itself. These can use both slashing and piercing damage depending on how you use them.
Upgrades
1: Capable of using Swords.
2: +1 Bonus
3: +1 Bonus or +1 Ability
4: +1 Bonus or +1 Ability
5: +1 Standard Action. +1 Bonus
6: +1 Bonus or +1 Ability
7: +1 Bonus or +1 Ability
8: +2 Bonus or +1 Ability
9: +2 Bonus or +1 Ability
10: +1 Standard Action. +1 Ability
Bonus
+1 Slashing ATK
+1 Piercing ATK
+1 Elemental ATK
+1 Blocking DEF
+1 ACR
Abilities
Shared:
"Soul Beam" (Active)
Damage: ATK
Range: 50 Metres
Description: You charge your soul's energy into your weapon to be able to shoot a projectile of the same element as your weapon. This deals double damage if at full HP or burn 5 Ki.
"Element Charger" (Active)
Damage: ATK
Range: 50 Metres
Description: You charge up elemental magic into your blade for a turn. This adds your ATK with whatever element you're using to your weapon for the next 3 turns. You can release this power by slashing or stabbing to create an elemental projectile in the direction you attack.
"Limb Cutter" (Active)
Damage: ATK
Range: Melee
Description: You aim at a limb in just the right way to cut it off. This takes a turn to prepare. This does not work if the attack fails to penetrate DEF. Requires slashing damage.
"Invisible Length" (ive)
Damage: N/A
Range: N/A
Description: Your soul is constantly channeled into your weapon in such a way that it doesn't drain you but it still gives a benefit. This creates extra metres of length equal to your skill in your weapon that's invisible to those who can't see souls.
Unique: 4/6
"Feint Attack" (Active)
Damage: N/A
Range: Melee
Description: You go to strike your target with the intention of faking them out. This will catch them off guard if you haven’t done this to them recently and your FIN is equal to or higher than their PER. This prevents them from parrying or counter attacking. It also prevents blocking unless they prepared to block on their turn. You can follow this up with a free attack with the same weapon.
"Lethal Tempo" (ive)
Damage: N/A
Range: N/A
Description: You’ve gotta keep the rhythm going! Every successful sword hit you land on the same target including counters will boost your physical accuracy by 1 and boost your morale however every hit you miss will decrease it by 2 and lower your morale. Not hitting your target for whatever reason will also lower it by 2 as if you missed. The max cap on this is equal to your skill for the highest and the lowest is your base stats.
"Flash of Steel" (Active)
Damage: ATK
Range: Melee
Description: While your sword is sheathed you draw your blade so fast only those with PER equal to your sword skill and above can even perceive it. This anyone who can’t perceive it from being capable of dodging, parrying, or blocking the attack the first time they see you use it. Anytime after that they can only block the hit. You cannot do this again until you’ve sheathed your weapon and any use of this skill before an hour long cool down will deal 5 damage to the arm using the sword.
"Trickster Blade" (Active)
Damage: N/A
Range: N/A
Description: You trick your opponent into thinking all you’ve got is a sword when in reality you’re actually planning on using your side arm. This allows you to ignore EVA equal to your FIN when using the side arm against the target you use this ability against. After 2 uses of this the target will catch on and it won’t work anymore unless they have 0 INT in which case it will work constantly.
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