Investigation
Anyone can investigate something but this allows you to do it significantly better. You simply look at something and take a look at the details. You use your PER to see if you can even see something while you use Investigation to understand how to properly search for and gather data out in the field. You need to reach a target number equal to whatever the GM wants from 0 to 100. Although if close enough it’ll still work just not as well.
Upgrades
1: You become capable of thorough investigation.
2: +1 Bonus
3: +1 Bonus or +1 Ability.
4: +1 Bonus
5: +1 Bonus
6: +1 Bonus or +1 Ability
7: +1 Bonus
8: +1 Bonuses
9: +2 Bonuses
10: +2 Bonuses or +1 Ability
Bonus
+2 Points in Investigation Rolls
+2 Mental DEF
+10% ATK from Evidence.
Abilities
"Magic Sense" (ive)
Damage: N/A
Element: Creation
Range: N/A
Description: Anytime you investigate something you can automatically know if there was magic used in the area within the last 24 hours. If you have Free Magic then you can even tell the exact element used if you have access to that element. If you have Standard Magic you can determine the exact spell used if you also have that spell.
"Relaxing Investigation" (ive)
Damage: N/A
Element: N/A
Range: N/A
Description: Anytime you investigate you haven’t investigated already you can roll a d10 and regain that much MP.
"Fate Detector" (Active)
Damage: N/A
Element: Shadow
Range: N/A
Description: You can check anything a second time to see if it has any connection to your fate. It will not adjust to you altering this. Good for spotting important evidence.
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