Intimidation
Intimidation is a social skill that's used to well... intimidate others. This is generally used to control the battlefield through fear or anger. You roll (Your weapon's stat + Intimidation) Vs (Willpower + INT)
Ranks
1: You learned how to be intentionally intimidating.
2: Gain an ability.
3: -1 difficulty
4: Gain an ability.
5: -1 difficulty.
Abilities
"Get On The Ground" (Active)
Description: Through sheer fear you force anyone you say this to onto the ground if they fail against your Intimidation.
"War Cry" (Active)
Cool Down: Long Rest
Description: Give your best war cry to boost your party morale and inflict anyone currently facing you with fear with a standard intimidation roll. This also lets everyone in your party's first hit deal extra damage equal to your (Intimidation + Leadership + Command + STR)
"Angering Phrase" (Active)
Description: Whatever you said causes people to attack you.This causes whoever you're talking about to go after you instead of anyone else. Anyone with INT above 1 can roll against this to decide their own target if successful.
"Fear Weapon" (ive)
Cool Down: Quick Rest
Description: When using this your weapon gets covered in a ghostly dark blue aura that seems to be surrounded by terrified souls. Whatever this hits is inflicted with fear unless they're already inflicted with fear via another means then it inflicts terror. It also deals your Intimidation in MP damage. This lasts for 10 minutes.
"Intimidating Presence" (ive)
Around you there's a presence that inflicts anyone within it with fear if anyone in your party has a weapon that can one shot them. (Keep track of the highest damage weapon) the size of this is equal to 20 metres or if you're an Esper it's added to your own presence.
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