Scythe
Scythes are long poles with a perpendicular blade to the pole. They can deal slashing damage with the blade and blunt with the pole. Scythes can be used to hook onto things with the blade to move opponents, more effectively cut off limbs, or grab onto things. Scythes use FIN for their damage.
Upgrades
1: Capable of using Scythes.
2: +1 Bonus
3: +1 Bonus or +1 Ability
4: +1 Bonus or +1 Ability
5: +1 Standard Action. +1 Bonus
6: +1 Bonus or +1 Ability
7: +1 Bonus or +1 Ability
8: +2 Bonus or +1 Ability
9: +2 Bonus or +1 Ability
10: +1 Standard Action. +1 Ability
Bonus
+1 Slashing ATK
+1 Limb ATK
+1 Blunt ATK
+1 Elemental ATK
Abilities
"Soul Slash+" (Active)
Damage: ATK
Range: 30 Metres
Description: You charge your soul's energy into your weapon to be able to slash at a distance using a projectile of the same element as your weapon. This deals double damage if within 10 metres of your target or you burn 4 Ki. With a scythe you can also use a soul if you're using a soul battery.
"Stylish Slashes" (ive)
Damage: ATK + (CHA / 2)
Range: Melee
Description: You attack with such style that your damage is enhanced by adding half of your CHA... However being this fabulous is exhausting and will make you exhausted if you don't burn 2 Ki per use.
"Element Charger" (Active)
Damage: ATK
Range: 50 Metres
Description: You charge up elemental magic into your blade for a turn. This adds your ATK with whatever element you're using to your weapon for the next 3 turns. You can release this power by slashing or stabbing to create an elemental projectile in the direction you attack.
"Limb Cutter" (Active)
Damage: ATK
Range: Melee
Description: You aim at a limb in just the right way to cut it off. This takes a turn to prepare. This does not work if the attack fails to penetrate DEF.
"Soul Battery" (ive)
Damage: N/A
Range: Melee
Description: You can use souls to power your weapon. This ability allows you to see souls and also stuff them into your weapon for an inefficient soul battery. You can convert each soul in your weapon into 10 HP, 10 MP, or add 2 ATK to your next successful hit. These can be done at the end of your turn as a free action.
"Invisible Blade" (ive)
Damage: N/A
Range: N/A
Description: Your soul is constantly channeled into your blade in such a way that it doesn't drain you but it still gives a benefit. This creates an extra metre of length on your weapon that's invisible to those who can't see souls.
"Invisible Pole" (ive)
Damage: N/A
Range: N/A
Description: Your soul is constantly channeled into your weapon's pole in such a way that it doesn't drain you but it still gives a benefit. This creates an extra 2 metres of length on your weapon that's invisible to those who can't see souls.
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