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[THE MAD MALLETS] #SmashGuilds

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So it turns out I haven't participated in many contests, or any for that matter. So let's make this count!! Also a quick thank you to SBA for extending the time this contest ended.

[●○The Story●○]

CrazyHand is sick of the way his brother runs the tournaments, so he overpowers MasterHand and banishes him into the dark abyss that is the background of FD. With Crazy taking the charge, he banishes all fighters that cannot prove themselves strong enough to match his power. The remaining fighters are forced to do his bidding but have formed a secret alliance to bring down CrazyHand and bring back Master.

Now whose a part of this alliance I can hear you asking?

[●○The Guild ●○]

[THE MAD MALLETS] <a href='/c/smash/tag/SmashGuilds/'>#SmashGuilds</a>-[IC]So it turns out I haven't participated in many contests, or any for that matter. So let's

The Mario Brothers! The new and only sponsor for Crazy's new tournaments. The boys at Mario Bros' Plumbing both wield large iron mallets with the capabilities of swing them at high speeds, whacking foes with great force, and the two smashing eachother to dig into the ground and flatten themselves for enhanced movement underground.

[THE MAD MALLETS] <a href='/c/smash/tag/SmashGuilds/'>#SmashGuilds</a>-[IC]So it turns out I haven't participated in many contests, or any for that matter. So let's

King Koopa himself has agreed to put aside his rivalry with the pesky plumbers to return order to the Smash league. He utilizes both a massive hammer that bears his insignia, and smaller hammers on loan from his minions to throw in endless barrages. However, it's unlikely this experience will help him bond with the brothers anytime soon...

[THE MAD MALLETS] <a href='/c/smash/tag/SmashGuilds/'>#SmashGuilds</a>-[IC]So it turns out I haven't participated in many contests, or any for that matter. So let's

Because every alliance has a shady gambling man. Mr.G&W dual wields his famous mole whacking mallets. Don't let the paper flat appearance fool you! When caught in a bind, he'll pull out his judge card. Any foes caught in this move can only pray to RNGsus that they don't suffer the ever dreadful nine!

[THE MAD MALLETS] <a href='/c/smash/tag/SmashGuilds/'>#SmashGuilds</a>-[IC]So it turns out I haven't participated in many contests, or any for that matter. So let's

Don't let the cute face fool you! Toon Link's hammer is made from some unlucky soul's own skull! The flat end of this hammer is capable of turning foes into pancakes of their former selves! TLink is also capable of swinging it in a full 360 pith relative ease, which is surprising considering his size. Now whether or not he's responsible for killing someone and stealing their skull for this hammer... well.. I'll let you decide.

[THE MAD MALLETS] <a href='/c/smash/tag/SmashGuilds/'>#SmashGuilds</a>-[IC]So it turns out I haven't participated in many contests, or any for that matter. So let's

Last but certainly not the least, King Dedede! The biggest hammer in Smash history is ready to clobbah all who apposed him. Capable of swinging it with great ease, setting it ablaze, and even shoving a jet turbine in it somehow. He truly is the only one worthy of being called the leader of The Mad Mallets.

So now that we've met the team, let's see what our here's must go up against!

[●○The Crazy Conquest○●]

The Mad Mallets make their way towards FD in pursuit of Crazy Hand. The maddened glove hears word of the alliance so he takes control of the other fighters and uses them as personal puppets to put the perilous pilgrimage on pause.

[+500 Alliteration Points!]

[Stage Concepts]

The idea will be similar to classic mode. An expansive world map with branching paths leading to different locals throughout the Smash Bros series. However, rather than defeating all of your foes, each stage will have a certain objective you must complete in order to progress. These objectives will vary from finding treasure to upgrade your party , destroying forts and hideouts established by crazy, or just making your way through a stage while surviving its inhabitants.

[Opponents]

The other fighters, being under the control of Crazy, will function in a similar manner to the hammer brothers from Super Mario Bros. 3. They'll roam the map each time you complete/fail a stage, and if they're on the same stage as you they'll appear in that stage to try and stop you from completing your tasks. Defeating them will result in them returning back to FD for several turns before respawing to try and stop you.

[Character Interactions]

Your team will be affected depending on who they're fighting with, or against. For instance, If Mario is fighting alongside his brother, both of the Bros will receive a slight buff in attack. However, let's say Mario is fighting against Peach. He would receive a decrease in attack for having to fight the girl he loves. The same goes for any pair of fighters that go together.

However, if a pair of rivals are fighting one another, such as Toon Link and Ganondorf, both fighters with gain increased attack due to their resentment of the other person. However, with Bowser and Mario/Luigi, this can be used to their advantage as attack buffs will he given to both fighters, but at the cost of these fighters being able to damage themselves.

In between stages, the Mad Mallets will also have a bit of dialogue. Whether it's conversations with one another, or confronting opponents. Think of it like FireEmblem, except not a strategy based game. Random conversations and bits of dialogue can have an effect on your characters' morale. Whether it's an argument and brings it down, or praise from a good battle and raises it up. Morale will mainly affect speed in this case. High morale means high speed and vice verca.

[Battles]

The battle system for this mode will work in a similar manner to HP battles. However, each character has predetermined HP. Heavy weights have more HP while light weights have less. Each stage provides you with a task, as previously mentioned, and other fighters to get past if they land on that space.

Each battle starts with the of the Mad Mallets that you select before hand. This means you have six characters to choose from with battles that have varying numbers of fighters per battle. If an opponent team shows up, the objective is out asside for defeating the rival team. Once defeated, you have the choice to select the stage again and complete the objective, or move on to another stage.

[Losing/Reviving Fighters]

If you were to fail against fighting an opponent team, one member from your team is abducted and taken to FD where they become a trophy for trying to rebel against Crazy. However, very rarely, a reward for completing a task will be a one use only partner revive. The names pretty self explanatory.

[●○End Goal○●]

After getting past everything Crazy had to throw at them, the Mad Mallets finally arrive at FD, where he waits for them to show their faces. The goal at this point is simply to defeat Crazy Hand, right? Well.. Crazy has one last trick up his sleve. If you so chose to play on the hardest setting, Crazy Hand reveals something he stole from Master hand in order to defeat him, the master core.

The final objective is to defeat Crazy hand before he can abuse the core's power and control all of the Smash universe. Perhaps the core's power will be enough to banish Crazy from the world and bring back Master. Think you're up to it? You gotta be tough, like a hammer!!

[●○●○●Conclusion●○●○●]

My first contest entry on this Amino, or on any Amino for that matter! I hope you enjoyed my idea for a Smash Guild and Game mode for it. I'm not the most experienced at writing entire game mechanics, so this one was a bit more difficult to write up, but I think I did a pretty good job!

[THE MAD MALLETS] #SmashGuilds-[IC]So it turns out I haven't participated in many contests, or any for that matter. So let's
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