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Skills: Mace V3

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Mace

Maces are STR weapons that use blunt damage and deal extra damage to armoured opponents usually by ignoring some DEF or even stunning armoured opponents. Due to all sides on the mace being equal you automatically have +1 P. ACR compared to most weapons.

Upgrades

1: Capable of using Maces.

2: +1 Bonus

3: +1 Bonus or +1 Ability

4: +1 Bonus or +1 Ability

5: +1 Standard Action. +1 Bonus

6: +1 Bonus or +1 Ability

7: +1 Bonus or +1 Ability

8: +2 Bonus or +1 Ability

9: +2 Bonus or +1 Ability

10: +1 Standard Action. +1 Ability

Bonus

+1 Blunt ATK

+1 DEF Penetration

+1 Armour ATK

+1 Elemental ATK

+1 Blocking DEF

Abilities

Shared:

"Soul Breaker" (Active)

Damage: ATK

Range: Melee

Description: You charge your soul's energy into your weapon to be able to preform an area of effect attack. When you hit a living target it'll create a shockwave that damages every creature with a soul but you in an area equal to your ATK in metres. You can burn 2 Ki per 5 metres to increase range further.

"Limb Crusher" (Active)

Damage: ATK

Range: Melee

Description: You aim at a limb in just the right way to destroy it. This takes a turn to prepare. If you penetrate DEF the limb will be inflicted with shattered bones. Requires blunt damage.

"Ground Shaker" (Active)

Damage: N/A

Range: 10 Metres

Description: You aim the ground and hit it hard enough to cause anyone within 10 metres of the impact to roll DUR against a target of your (STR * 5) to avoid being stunned for the rest of the round.

"Invisible Length" (ive)

Damage: N/A

Range: N/A

Description: Your soul is constantly channeled into your weapon in such a way that it doesn't drain you but it still gives a benefit. This creates extra metres of length equal to your skill in your weapon that's invisible to those who can't see souls.

Unique: 2/6

"Armour Slayer" (ive)

Damage: N/A

Range: N/A

Description: Maces are designed to take down armoured targets due to the fact that slashing damage doesn’t work all too great against armour. This ability embodies this idea to the extreme and allows you to add the DEF of whatever armour you hit to the damage of the attack. However you deal 1 damage to unarmoured targets or unarmoured parts of the body.

"Knockout Blow" (Active)

Damage: ATK

Range: Melee

Description: You perform an attack that knocks out your target in one blow with potentially non fatal damage.This automatically lowers your ACR by 5 and requires you to hit the head or equivalent vital area. However it will be an instant victory as they will be inflicted with sleep for roughly 5 hours.

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